Sneaky Upgrade Editor Edition: Unofficial patches for T3Ed and friends - by snobel
chopin42 on 12/10/2015 at 19:39
Quote Posted by snobel
You're sure T3Main.exe is a copy of T3MainOptVersion.exe? That's very weird - I'll have a look at the installer code tomorrow, to see if something else could cause it.
Obvious, but still: The path presented by the installer comes from your ION_ROOT registry value. In most cases that's your game install. So If that's your setup I guess you browsed to the editor install at that point?
Things that I tried: i have one big installation, the editor & game thogether.
Copy all the exes from the editor zip to a different folder, and rename opt version to main. Then I got the error: restore original exe...
Currently reinstalling the whole thing from 0
Edit: working now, but still I cannot build the flesh on on Beleg's museum map, I got the victoria error: num vertices MAX vertices blah blah
snobel on 13/10/2015 at 06:08
Well, good to hear that it's working now.
Quote Posted by chopin42
still I cannot build the flesh on on Beleg's museum map, I got the victoria error: num vertices MAX vertices blah blah
Arrgh - I thought that issue was gone... :grr: It was a potential showstopper issue, so out of desperation I hacked the editor to simply ignore the error - with no serious consequences, apparently.
Have a go at finding the cause. :p You'll be a hero if you can fix it. Otherwise you can have a copy of the hacked editor if you want.
chopin42 on 13/10/2015 at 08:11
Quote Posted by snobel
Well, good to hear that it's working now.
Arrgh - I thought that issue was gone... :grr: It was a potential showstopper issue, so out of desperation I hacked the editor to simply ignore the error - with no serious consequences, apparently.
Have a go at finding the cause. :p You'll be a hero if you can fix it. Otherwise you can have a copy of the hacked editor if you want.
I think its a weird bug. I made some test:
First: deleted the upper (second) half of the map, then build-viktoria error.
Second: deleted lower (fisrt) half, then build, STILL got the error.
Last: I deleted ALL the map, included EVERITHYNG, then build...VICTORIA ERROR :mad:
So I think its not a problem with the map itself, more like it's a BUG with the editor.
SO, can I have your hacked editor, snobel? :D
snobel on 13/10/2015 at 08:44
I'll PM you a link...
chopin42 on 13/10/2015 at 19:35
Interesting news: I copied the whole map and pasted it to a new map, then built...finished without errors... :confused::confused:
Our dear strange fcked bugged t3 editor...we love you :D
snobel on 14/10/2015 at 05:25
It was that easy, was it? :D Well, good to know - hopefully testing will show that good ol' T3Ed didn't decide to break something in the process...
chopin42 on 14/10/2015 at 07:51
Quote Posted by snobel
It was that easy, was it? :D Well, good to know - hopefully testing will show that good ol' T3Ed didn't decide to break something in the process...
I think I will not use this discovery, since recreating patrols is a pain in the ...
snobel on 14/10/2015 at 10:06
Ah, OK. I thought copying the whole map meant copying everything. (Not being a mapper myself I don't really know anything. :))
chopin42 on 14/10/2015 at 13:14
Quote Posted by snobel
Ah, OK. I thought copying the whole map meant copying
everything. (Not being a mapper myself I don't really know anything. :))
Copy a full map means copy everithyng. Only problem is patrol routes are disappears from the copied map. Its a feature of the editor :D (or a bug maybe? :D )
Judith on 14/10/2015 at 13:30
To be precise, you can successfuly copy patrol points, as any other placeable actors, but links between them will be lost. The same goes for navmesh and all the pathfinding data, but fortunately this can be rebuilt in an instant. Wonder it that's the case with triggerscript links as well.