Sneaky Upgrade Editor Edition: Unofficial patches for T3Ed and friends - by snobel
snobel on 6/8/2012 at 05:01
Thanks! :thumb:
snobel on 27/1/2013 at 15:48
Updated the first post to 1.1.1. Only the patch for T3MainReleaseVersion.exe has changed, but the other exes now follow the same version numbering scheme used for the game patch: 1.1.x.y, where x is the latest release and y is a revision number. To see which of two versions of the same file is newer it's enough to compare the y values: Bigger is newer. Same is the same, regardless of x...
Note that FMSel.dll and 7z.dll are not needed in an editor context, since the loader stuff is disabled here.
Edit: Updated the first post to 1.1.1.1, which fixes the (
http://www.ttlg.com/forums/showthread.php?t=138607&p=2164165&viewfull=1#post2164165) bugs in T3MainReleaseVersion.exe.
Judith on 1/2/2013 at 14:03
The editor itself works fine on my end, although it switches to basic win 7 theme right after launch, not sure why. It reverts back to normal when closed.
I can't use the Play Level option, it crashes. When I use Send to Xbox command (along with the xbreboot.bat file) it crashes. But if use this option again, it works fine. Looks like it has something to do with T3.exe process. If it's not present in the task manager, launching the map ends with a crash to desktop. I have a clean install with no custom content right now.
Edit: using the Send to Xbox option for the first time after launching the editor works fine, but T3.exe process vanishes from the Task Manager when you exit the game, so that might be the cause.
Edit 2: uninstalling Sneaky Upgrade for the game install eliminated Windows 7 theme switch, but T3exe. process is still being terminated right after I finish testing my map.
Edit3: Found SneakyOptions.ini, setting KillT3OnExit to false should do the trick.
Tiens on 1/2/2013 at 14:59
snobel,
Big Thanks for both your updates!
snobel on 1/2/2013 at 17:57
Quote Posted by Judith
The editor itself works fine on my end, although it switches to basic win 7 theme right after launch, not sure why..
You probably have installed the game patch with the "disable desktop effects" option checked? That will activate some compatibility modes which are attached to T3.exe. It's fixable, I'll put it on the to-do list.
Quote:
Edit3: Found SneakyOptions.ini, setting KillT3OnExit to false should do the trick.
Sorry for all that trouble - and good that you found that option. Of course T3.exe should be left running in an editor context. In the next version I'll disable the T3 termination when the patch is running as T3MainReleaseVersion.exe.
Quote Posted by Tiens
Big Thanks for both your updates!
You're welcome. :)
Beleg Cúthalion on 2/2/2013 at 08:47
For me, I always only noticed that Aero was disabled. No problem with that, though, other programs ran fine.
snobel on 2/2/2013 at 13:51
It never crashed for me either, during several activations of both Play Level and Send to XBox...
I've put out a new bugfix release, 1.1.1.1a:
* Never terminates T3.exe when running in an editor context
* New patch for T3.exe, to let it escape the "disable desktop effects" fix
* Correct version numbers in the file properties
(The changes are so small it doesn't really deserve a version number bump.)
Judith on 2/2/2013 at 16:18
Thanks for making changes on such short notice :) Play Level crashes was probably a mistake on my end, I deleted T3Main.exe and renamed T3MainOpt to it, so now it works. I was wondering though, shouldn't there be custom widescreen resolutions to choose from in this mode as well? Obviously T3MainReleaseVersion.exe is the most important thing, but I guess having such option in T3MainOpt wouldn't hurt ;)
snobel on 2/2/2013 at 17:44
Unfortunately it's quite a bit of work, porting the widescreen stuff to the Opt version... I once attempted to port only the larger set of resolutions, but I couldn't get Hadley's 16:9 fix to work in the Opt version. And it's either that, or port all the widescreen stuff - otherwise there'll be crashes in 16:9 modes.
So it may happen, but it's currently not high on the to-do list.
Beleg Cúthalion on 2/2/2013 at 19:25
What am I doing wrong if both of my playtest modes work with widescreen? :weird: Unfortunately I don't have a proper widescreen monitor at the moment but I thought it worked with the extra resolutions. Plus, it still is some non-4:3 ration so there should be some difference.