Sneaky Upgrade Editor Edition: Unofficial patches for T3Ed and friends - by snobel
Judith on 18/9/2018 at 18:28
:thumb:
Quote:
What I'd like most is removed 'body awareness' - getting closer to the classic/TDM style of movement. I think chopin42 (a.k.a. liszt17) solved that for his hyper-classic mod, so maybe I should get in touch and see if he'll share what he did...
Player movement in Liszt17's videos are indeed better, seems like he reworked them. That would be a significant change, if you manage to incorporate something like that in SU. I played first mission with latest SU, and the biggest problem for me was how jerky the camera movement was. Maybe I'm getting old, and I haven't played TDS in a long while, but after half an hour or so, I ended up with headache.
Quote:
I could probably write the code but would need to collaborate with someone who knew the file formats involved very well.
I can't say I know these very well, but I remember a few important things that might be useful. First of all, it would have to be based on 3dsmax plugins included in T3Ed install. Also, I remember trying to run material plugin on other versions of max (2008, I think), and it worked, but the exported material file would result in black textures in game. The same thing happened when I used DX9 mode in 3dsmax 5.1, so I assume the material exporter just needs to be working in DX 8.1, and not later versions, to work with the game. Also, unless you can rewrite shaders, don't bother with specular slot, it just doesn't work. Diffuse, normal, emissive, cubemap textures, 1 and 8 bit alpha, all that stuff works as it should. Cubemap reflection isn't affected by normal though, no idea why.
lowenz on 19/9/2018 at 14:40
Quote Posted by snobel
That sounds very interesting. Links, please! :)
?
It's a well known problem of Unreal 2! The abysmal loading times of the gameplay/story levels.
And maybe the root of the problem is the same you found in DXIW and TDS.
snobel on 19/9/2018 at 16:40
Ah, OK - I misunderstood. I thought it was the other way around. :rolleyes: (Wishful thinking, I guess...)
If it's the same problem in Unreal 2, then it would be an easy fix. I don't have time for more than two games, though... If someone else wants to have a look at it, I could probably explain what to do.
snobel on 29/9/2018 at 10:52
Updated the first post with the 1.1.9.1 version - fixing a SneakyTweaker bug, which has no significance in an editor context. So, no reason at all to update 1.1.9 to 1.1.9.1. :)
New Horizon on 16/10/2018 at 02:01
I wish it were possible to somehow port the traditional first person perspective system from Invisible War into Deadly Shadows. That felt far more like Traditional Thief.
snobel on 16/10/2018 at 07:57
Yes, that would be a huge improvement. But I've no clue where to even start with that.
Has it ever been attempted to morph T3Ed into DX2Ed by replacing everything with DX2 gamesys files and extracted resources from the IBDs? Comparing the two set-ups might provide some insight.
New Horizon on 16/10/2018 at 14:45
Quote Posted by snobel
Yes, that would be a huge improvement. But I've no clue where to even start with that.
Has it ever been attempted to morph T3Ed into DX2Ed by replacing everything with DX2 gamesys files and extracted resources from the IBDs? Comparing the two set-ups might provide some insight.
Hmmm, I might have attempted to overwrite some files in the past but really had no idea what I was doing. The only way to really pull it off might be if the source code for Thief 3 and DX2 ever surfaced. Not much chance of that ever happening sadly.
The best bits of both engines could be merged together, optimized, and really turned into something amazing with the source code.
snobel on 16/6/2019 at 10:56
Updated the first post with the 1.1.10 version, which now includes the various binaries from the 1.1.10 game edition and an updated readme. No other changes.
Chaos on 19/11/2020 at 13:40
Hi all. Are the .unr map files available for the gold edition?
snobel on 21/11/2020 at 12:33
I don't think they're online anymore but you could PM Beleg Cúthalion.
Do you have any plans for them, or are you just curious?