Sneaky Upgrade Editor Edition: Unofficial patches for T3Ed and friends - by snobel
snobel on 16/9/2018 at 18:36
Yeah, it should have been done at least ten years ago. :rolleyes: But I've had a go at it a couple of times before and given up because it looked too complex. So even if there's only the one 'customer' it was still very satisfying to finally get it working.
Btw. your TDM stuff looks impressive - do you have a WIP mission brewing, or are you still in the learning phase?
Judith on 16/9/2018 at 19:06
Thanks, I got a sort of mission in the works, more like a standalone project though; adventure-type thing in victorian/19th century setting. The focus is on environment design, more than anything else. It took me around half a year to learn the basics and get what I want from the editor, and that was a pain, but at least I can focus on the important stuff now.
Judith on 17/9/2018 at 06:40
Btw. does it mean Beleg can now work on merging all city hub locations into one map? ;)
Also, you've mentioned "an ongoing, very ambitious FM project". Will there be an announcement thread for it, and if so, when? :)
snobel on 17/9/2018 at 11:13
Quote Posted by Judith
Btw. does it mean Beleg can now work on merging all city hub locations into one map? ;)
Yes, definitely! We just need someone to patch Beleg's life so that his day is upgraded from 24 to 100 hours. :)
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Also, you've mentioned "an ongoing, very ambitious FM project". Will there be an announcement thread for it, and if so, when? :)
I'm sure there will be, but not anytime soon. The author prefers to stay under the radar for now.
Judith on 17/9/2018 at 11:56
I keep my fingers crossed then! Btw. please share that patch when you're done, I bet most of us need it ;)
Savar on 17/9/2018 at 18:39
snobel
Congratulations! We can wait update from Beleg?
snobel on 18/9/2018 at 05:51
Thanks! :) You probably shouldn't expect anything from Beleg for a good while. I think he wants to work on T3G but simply doesn't have the time.
Judith on 18/9/2018 at 08:15
@Snobel I'm kind of curious, do you have a roadmap for all this? Do you plan to work on stuff like fixing player animations (or rather making new ones) or making a standalone material creator / model converter? That might spark up some more interest among mappers.
lowenz on 18/9/2018 at 16:18
Quote Posted by Judith
Wow... That almost makes me wish to go back to TDS mapping! Almost :) You managed to fix one of the most important things that made the community turn away from TDS mapping long time ago. That's huge achievement. I really hope that at least a few people will either start their adventure with TDS mapping, or will return to it at some point :)
Snobel is DA MAN! :D
Now we wait for the DXIW VU updates and, in future, maybe some of the fixes ported to Unreal 2 :D (loading times issue!)
snobel on 18/9/2018 at 17:55
Quote Posted by Judith
@Snobel I'm kind of curious, do you have a roadmap for all this?
The deal I have with myself is, I work on whatever interests me the most at any given time. It's the only reason this project has stayed alive for so long. :)
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Do you plan to work on stuff like fixing player animations (or rather making new ones)
Unfortunately I only know the coding part - my knowledge of game engines, the various file formats used etc. is quite limited. If someone else made better animations it would probably be easy to add them to the project as another option - but I can't make them myself. :(
What I'd like most is removed 'body awareness' - getting closer to the classic/TDM style of movement. I think chopin42 (a.k.a. liszt17) solved that for his (
https://www.youtube.com/user/liszt17) hyper-classic mod, so maybe I should get in touch and see if he'll share what he did...
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or making a standalone material creator / model converter?
I could probably write the code but would need to collaborate with someone who knew the file formats involved very well.
Quote Posted by lowenz
Now we wait for the DXIW VU updates
Yes, the VU has been neglected... But time is limited, and I know it'll be more limited for me in the coming year. That shouldn't stop you from posting feature requests in the VU thread - they'll go on the to-do list, even if nothing happens right away.
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and, in future, maybe some of the fixes ported to Unreal 2 :D (loading times issue!)
That sounds very interesting. Links, please! :)