hayaku on 27/7/2010 at 23:52
Hey all, DX1 being hands down my all time favourite game of all time, I like to re-play it at least once a year.
Anyway, this time and the last time I had noticed incredibly slow loading times, save game times, and load game times, running on Windows 7. XP was lightning quick, but for some reason even basic things like level transitions in Hong Kong take about 5-15 seconds where previously they might take half a second at most.
Any ideas? Kinda killing the immersion for me, you would think running a 10 year old game on an overclocked quad-core processor and a HD5850 should be able to run 20 instances of this game faster than on original hardware but apparently not..
much obliged :)
mothra on 28/7/2010 at 09:18
win7 x64
nvidia gtx260
almost instant loading-times....sorry, don't know what the problem is ... do you use any mods or tweaks ? is it the GOTY edition ?
hayaku on 29/7/2010 at 13:29
GOTY, shifter 1.8 installed.
I am noticing that the HDD light is on solid red during these slow load times (sometimes 15 seconds!) and also that larger levels seem to take much longer than smaller ones, so clearly its a memory path access issue. Is there a way to specify how much RAM I let DX use? with 4GB I can literally cache the entire game :D but wouldnt be surprised if its set to 128mb somewhere...
DDL on 29/7/2010 at 14:01
Are you using shifter with HDTP? Yuki coded it up to dump all references to HDTP stuff at every save (and grab them again every load), allowing you to use your saves without HDTP if you need to. Since this involves cycling through almost every damn actor on the map and checking it for HDTP content, then garbage collecting/dynamic loading accordingly, it tends to add considerably to save/load times.
hayaku on 30/7/2010 at 05:16
Ah, shit. sounds like it. Any way to modify shifter to abandon this feature, given I have no inclination to use HDTP?
Also, for that matter, unless the website lies there has been no update of the HDTP since the public demo in October 2006? What have they been doing all this time?
DDL on 30/7/2010 at 10:57
Working. Much as it pains me to admit, HDTP doesn't pay terribly well, nor does it look fantastic on a CV in any field outside of 'computer games: graphical enhancements'.
So yeah, jobs, pretty much. The vast majority of the actual modelling and texture work is done, now, but animating things for the unreal engine DX is based on is....fucking horrible, for want of a better term. Think "frame-by-frame vertex animation" levels of horrible. But we persevere, just...slowly.