STiFU on 21/10/2005 at 16:31
I got a problem. I builded a chimney from which the player shall jump on the roof and then slide it down onto a balkony. But when i jump on that roof i can actually walk on it, but do not slip down there. Only a bit. I dont want to rebuild this all with an higher angle, so plz help me. I played around with some physic properties but i didnt find the right one till now. :confused:
ascottk on 21/10/2005 at 16:44
I would try lowering the friction (default is 0.5). I'm not sure what else you could try.
STiFU on 21/10/2005 at 17:27
I noticed that one too, but i set it to several values and didnt notice any difference. Isnt there a way to make the movement as if the player is on ice? Combined with the gravity the Garrett should slip of the roof very fast. But this is only theory... ill have a look at the ut editor tutorials. Perhaps i will find something there.
rujuro on 21/10/2005 at 18:34
You definitely need a pretty steep angle, I think it has to be over 45 degrees for Garrett to not be able to walk on it.
STiFU on 21/10/2005 at 19:59
45 degrees are too less. My roof is about 60 to 65 degrees. You cant walk up, but you do not slip down neither... :-/ Didnt find anything for ut edit, too. I guess i will change the leveldesign a bit then...
Bardic on 21/10/2005 at 21:51
What about an invisible bsp just barely above the surface of the roof and changing the friction on it? Maybe friction just doesn't work well on Smeshes?
Ziemanskye on 21/10/2005 at 22:25
I'd guess it's a Havok collision property - so it affects things like tossed crates more than alive AIs and the player.
Bardic on 21/10/2005 at 22:37
OK, a flat invisible sled type smesh that when the player drops off the chimney onto the sled it slides off and when the player enters a volume on the balcony it destroys the sled or sends it out of world.
Or maybe a quick moving invisible elevator on a slant with acceleration to make it more believable.
Of course these could just be very complicated ways of doing something simple, but that's what makes it fun.
STiFU on 21/10/2005 at 23:24
hehe net for me... Im noob to this bussiness... I cant even manage to open a door by a switch. Just didnt get it right from the descriptions. but im learning much right now. Im going to build "around" this problem. The player will jump/climb over some pipes in order to reach the desired location... But thanks anyway... :)
Bardic on 21/10/2005 at 23:43
Heh, OK. This is fun though. I wonder if you could somehow kill the player then the ragdoll and havok effects would take over and he would slide, then you could revive him once he hit the landing. It would also look like Garrett lost his footing, sorta, which may not be in character for him.