GamingDadOfFour on 30/3/2018 at 00:41
Quote Posted by EvaUnit02
Stunning.
[video=youtube;b0QBfC75FwI]https://www.youtube.com/watch?v=b0QBfC75FwI[/video]
It's looks fantastic, but I simply can't let myself get my hopes up on it. They've been working on it for 6+ years now. I have a sneaking suspicion that by the time it's done, TES VI will be out and people will already be clamoring for it to be in whatever engine that uses instead.
robthom on 4/12/2018 at 09:08
It doesn't seem like the SAME engine as FO4.
FO4 miraculously solved the grotesque draw distance clipping that has plagued every degenerate gamebryo engine before it.
I dont know how they did it, but its not clipping allover the place. Although somehow they combined fixing that with making the terrible shadow rendering baked in so that it cant be turned off,
and now thats clipping all over the place.
:rolleyes:
But try as I might, SkyrimSE STILL has tree and land clipping JUST AS BAD as the non SE version.
No improvement.
The only way I could find around the visual torture (if you become sensitive to noticing it like I did),
was to go back to the non SE version where more mods are available.
And put the entire game under endless night and permanent fog.
Which actually works for me.
Outdoors is a spooky crawl through fog and darkness by lamplight,
fishing around for dungeons lit by fires and torchlight's as usual.
Without being oppressed by immersion jarring clipping scenery.
KennethJeans on 18/12/2018 at 03:29
Quote:
"Without being oppressed by immersion jarring clipping scenery."Lol! That itself ruins the whole immersive experience for me.