zombe on 22/11/2011 at 02:07
Well, thous who got aimed at their head are not around to complain :p
Dia on 22/11/2011 at 02:10
:laff: :laff: :laff:
I agree with Hanse re: the little girl in Whiterun. Major pain in the ass.
Thanks for the tip about the Briarhearts, vHS. Those guys have been really hard to defeat. Even for my husband/bodyguard, Arnie. ;)
Koki on 22/11/2011 at 06:50
Quote Posted by Sulphur
To be fair, Stitch, Morrowind can be finished inside of an hour if you really want to. It's a bit broken as a game.
It's broken because it can be finished in an hour? Go away.
Sulphur on 22/11/2011 at 07:00
Fantastic cognitive skills there. I don't think I mentioned how.
Llama on 22/11/2011 at 10:11
Quote Posted by Koki
It's broken because it can be finished in an hour? Go away.
Reusing your lines I see!
Eldron on 22/11/2011 at 11:50
as a game koki!
Morrowind is one of the most fantastic games and experiences you can get on a pc, but it doesn't change the fact that there are things broken with it from a gameplay perspective, and again how easy it is to break it or exploit it.
Shadowhide on 22/11/2011 at 15:33
I will name my son Butthead
Koki on 22/11/2011 at 17:18
Quote Posted by Eldron
Morrowind is one of the most fantastic games and experiences you can get on a pc, but it doesn't change the fact that there are things broken with it from a gameplay perspective, and again how easy it is to break it or exploit it.
Yeah. But this has nothing to do with how fast you can finish it.
You can speedrun Fallout 2 in what, 20 minutes?
wonderfield on 22/11/2011 at 18:48
Quote Posted by Eldron
as a gameMorrowind is one of the most fantastic games and experiences you can get on a pc, but it doesn't change the fact that there are things broken with it from a gameplay perspective, and again how easy it is to break it or exploit it.
The ability to exploit a singleplayer game isn't necessarily indicative of it being broken (or even flawed, strictly speaking). Sure, you can suck down a fortify intelligence potion, make another, suck that down, then repeat ad nauseam. Doing so drastically unbalances the game, as you'll end up with potions that have incredibly powerful effects and can be sold for thousands, if not tens of thousands, of Septims.
Does it break the game? The answer to that depends on the person playing it. Bethesda may not have intended for it to be able to work that way, but the process still respects the basic mechanics of the systems they implemented within the game. It's a singleplayer game, too, so there's nothing particularly harmful about exploiting it.
On the topic of Skyrim, I'm at level 35 or so and have really begun to witness some severe flaws with the way Bethesda's laid out level scaling. It seems they've made the same mistakes they made with Oblivion, but in a slightly different and slightly less obvious way. It's possible that things will eventually flatten out, but I'm definitely getting annoyed with the not-so-clever methods they've employed to maintain the game's challenge (buff up bandit with character's level; call bandit something else; problem solved!). It really just reeks of laziness on their part.
Ulukai on 22/11/2011 at 20:14
How would you solve the level scaling problem without further adding to the complexity of the game balancing?