Chimpy Chompy on 6/11/2012 at 15:32
(
http://www.rockpapershotgun.com/2012/11/05/mccaffreyism-skyrims-dragonborn-dlc/) We're going back to solstheim!
And it looks like there's some Morrowind-style buildings. iirc some Dunmer fled there after Morrowind itself got trashed. Could be a good way of appealing to player nostalgia, without having to do a full-game-sized landmass.
I've held off from expansions so far, after spending far too much time playing Skyrim itself, but this is the first one to seriously risk luring me back in.
Stitch on 6/11/2012 at 19:24
It looks like someone at Bethesda realized that Skyrim fans aren't just looking for a new overlay on the existing game.
Time for my millionth-level thief dude to head down to the basement of his Solitude home and pull his armor off of the mannequin and his weapons off the wall.
Retirement is over :cool:
Dia on 6/11/2012 at 21:54
Dang! I still have the other two DLCs to delve into yet. Looks like it's gonna be a very busy winter for this dragonslayer/thief/stalker.
Chimpy Chompy on 11/2/2013 at 13:01
So now I've played through most of this.
They have pushed the Morrowind references a lot, which is funny as first time around Solstheim was meant to be a change of scenery from VVardenfall. But now we have mushroom towers, harvest scathecraw and wear bonemold armor. Also I'm sure I recognised some of the background music.
Main questline is a bit disappointing, in that we're given a Big Bad without much motivation beyond "I was the original dragonborn and you suck, usurper". But if you've not already had enough Skyrim to last alifetime, I'd say it's a more satisfying experience than Dawnguard. More to do, and a proper new landmass to explore.
Thirith on 12/2/2013 at 07:05
I'm holding out for an all-included edition down the road. Good thing is, by now I know what to expect from Bethesda and what not to expect: the world'll be great and atmospheric, the main storylines will be middling at best and there'll be some gems among the sidequests. Is that about it?
Sulphur on 12/2/2013 at 07:24
No, I think you left out outright broken or questionable gameplay systems and UIs that seem to have been designed to be as functionally limited and unusable as possible.
Chimpy Chompy on 12/2/2013 at 11:33
I never had much problem with the skryim UI? Well it would be nice to somehow search or move around my stash of 398 potions and ingredients faster, I guess.
Quote Posted by Thirith
the world'll be great and atmospheric, the main storylines will be middling at best and there'll be some gems among the sidequests. Is that about it?
More or less!
Ostriig on 12/2/2013 at 13:56
I'm about ten hours into it, I guess, and I'm enjoying it so far. I'm missing the (slightly) more character/story-driven approach to Dawnguard, not that I expected Beth to go for seconds, but so far some interesting new locations and environments, as well as a crop of decent quests, are all keeping me fairly interested.
If I have time I'll try to do some more in-depth feedback on it once I've finished it. Or at least he main quest, I've been veering off doing other stuff quite a bit.
Quote Posted by Chimpy Chompy
I never had much problem with the skryim UI? Well it would be nice to somehow search or move around my stash of 398 potions and ingredients faster, I guess.
(
http://skyrim.nexusmods.com/mods/3863) Why hello thar'...
gunsmoke on 12/2/2013 at 14:11
I finished Skyrim (X360) over a year ago, before any substantial DLC was issued. Just read into this and put 2-and-2 together... SOLSTHEIM? Nice! I am revisiting this game sooner than later.
Ostriig on 13/2/2013 at 22:06
I wrapped up the main quest of Dragonborn last evening and I've probably seen enough that I can write up on it at this point. I've spent roughly fourteen hours in this expansion so far, and I should stress that I've by no means seen even close to everything there is. If anyone's curious, I've been switching between Adept and Expert difficulty, sometimes travelling with a companion and other on my own. At the time of writing this I've got five regular quests active in my Journal, another handful of random objectives under Miscellaneous, and I've still got plenty of undiscovered compass markers, having barely explored the North, North-Western part of the island. I'd expect there are still another five to ten hours ahead of me easily, if not more.
Of those fourteen hours, I'd say that no more than six or so count towards the completion of the main quest line exclusively. It's pretty straight-forward Bethesda stuff, and after Dawnguard I am a little bit disappointed, albeit not surprised. Many criticised Dawnguard for providing somewhat less in the way of traditional Elder Scrolls exploration - even the Soul Cairn and Hidden Valley being somewhat sparse in content despite the picturesque vistas - and instead serving a more linear questline in a familiar setting. Nonetheless, that main quest felt lengthier and more involving, and Serana drip-feeding you the plot background made it look like Bethesda were having a timid stab at patching up one of their main shortcomings - characters and storytelling.
(
http://s211.beta.photobucket.com/user/Ostriig/media/DB_Review_Miraak1.jpg.html)
Inline Image:
http://i211.photobucket.com/albums/bb67/Ostriig/th_DB_Review_Miraak1.jpg (
http://s211.beta.photobucket.com/user/Ostriig/media/DB_Review_Miraak2.jpg.html)
Inline Image:
http://i211.photobucket.com/albums/bb67/Ostriig/th_DB_Review_Miraak2.jpgDragonborn drives past that junction without even a sideways glance. You can easily boil down the main plot thread to four main quests, titles be damned, with little in the way of surprises or twists. The main antagonist himself is a big let-down with respect to writing, especially since the plot provides an opportunity and progression seems to hint at times at some possible character development, some fleshing out of Miraak's past and motivations down the line. But, by the time it's all said and done, the writing never rises up to the challenge and all we have to deal with is just another cardboard cutout of a villain with barely more personality than your run of the mill "Stop right there, criminal scum!"
(
http://s211.beta.photobucket.com/user/Ostriig/media/DB_Review_Quest1.jpg.html)
Inline Image:
http://i211.photobucket.com/albums/bb67/Ostriig/th_DB_Review_Quest1.jpg (
http://s211.beta.photobucket.com/user/Ostriig/media/DB_Review_Quest2.jpg.html)
Inline Image:
http://i211.photobucket.com/albums/bb67/Ostriig/th_DB_Review_Quest2.jpg (
http://s211.beta.photobucket.com/user/Ostriig/media/DB_Review_Quest3.jpg.html)
Inline Image:
http://i211.photobucket.com/albums/bb67/Ostriig/th_DB_Review_Quest3.jpgNow, as for the rest of the quests I'd argue they're more on the meatier side, judging by the Skyrim norm. I wouldn't point to any questline in particular as being entirely out of the ordinary, but there's variation and enough of it to keep you going, and at least so far I haven't gotten too much in the way of Radiant "Go to dungeon X and get object Y / stab dude Z" or generic "gather X number of rat innards." Dragonborn has a good deal more "hand-made" secondary quests with their own themes and plots than Dawnguard put forward.
(
http://s211.beta.photobucket.com/user/Ostriig/media/DB_Review_Enviro4.jpg.html)
Inline Image:
http://i211.photobucket.com/albums/bb67/Ostriig/th_DB_Review_Enviro4.jpg (
http://s211.beta.photobucket.com/user/Ostriig/media/DB_Review_Enviro2.jpg.html)
Inline Image:
http://i211.photobucket.com/albums/bb67/Ostriig/th_DB_Review_Enviro2.jpg (
http://s211.beta.photobucket.com/user/Ostriig/media/DB_Review_Enviro3.jpg.html)
Inline Image:
http://i211.photobucket.com/albums/bb67/Ostriig/th_DB_Review_Enviro3.jpgWhere Dragonborn stands out from previous material is in environmental design. The southern reaches of Solstheim are covered in ash from Red Mountain, which you can see all smokey in the distance, Morrowing veterans (myself not included) will recognise typical architecture in Raven Rock and Tel Mithryn, and then there's Apocrypha, Hermaeus Mora's daedric realm. Now that last one's definitely worth a mention since, aside from the charming décor, all book piles, scattered pages, and geigeresque slime tentacles, Beth's engineers have also worked on making a worldspace that shifts and changes around you. Well, a bit. I'm talking about corridors and bridges that extend or contract, unroll themselves like carpets, or bend from side to side to connect to various platforms. It's all quite pleasing, and it's a nice break from Skyrim's tundra and snow. Of course, it's not all new wallpaper, draugr and dwarven ruins are there to represent, and as soon as you venture in the northern half of the island you'll recognise the subarctic look you're probably more familiar than you'd like with by now.
(
http://s211.beta.photobucket.com/user/Ostriig/media/DB_Review_Apocrypha2.jpg.html)
Inline Image:
http://i211.photobucket.com/albums/bb67/Ostriig/th_DB_Review_Apocrypha2.jpg (
http://s211.beta.photobucket.com/user/Ostriig/media/DB_Review_Apocrypha1.jpg.html)
Inline Image:
http://i211.photobucket.com/albums/bb67/Ostriig/th_DB_Review_Apocrypha1.jpgMoving on to mechanics, there's a couple of new shouts to be had, most notably of which one called "Bend Will" which is quest material and will allow you to temporarily turn other actors into allies. This includes dragons, and is the basis for the new "dragon riding" feature. Which is, as almost everyone knows by now, a huge disappointment since it grants very little control over the flying lizard. Of course, the defense argument is that Skyrim was never built for dragon combat and travel, and certainly being able to flap your wings to get to places would've broken a lot of the intended gameplay in the original campaign, but it's a shame that it didn't even make it in this DLC when devs could've designed the more limited Solstheim space to lend itself to the feature. Especially since one of the most popular mods for Oblivion featured a far more functional dragon mount. And that's disregarding the superb showing by
Drakan: Order of the Flame back in '98, now
that would've been an example to follow. Hopefully, the modding community will be able to do something more exciting in this department.
(
http://s211.beta.photobucket.com/user/Ostriig/media/DB_Review_DragonRide2.jpg.html)
Inline Image:
http://i211.photobucket.com/albums/bb67/Ostriig/th_DB_Review_DragonRide2.jpg (
http://s211.beta.photobucket.com/user/Ostriig/media/DB_Review_DragonRide1.jpg.html)
Inline Image:
http://i211.photobucket.com/albums/bb67/Ostriig/th_DB_Review_DragonRide1.jpgSince we touched on the subject, you can now rearrange your perk trees if you need to. Completing Dragonborn's main quest will offer you the option of stripping a perk tree of all invested points and having them available for reassignment at the cost of one dragon soul. Between this and the appearance editing options in Dawnguard, your race and skill levels are the only things you can't change about your character. It's not a one-off, you will be able to access this respec feature as many times as you want, the only cost being dragon souls. And since Skyrim has been marketed as a game of "infinite dragons" you probably won't have much difficulty there.
There's some new gear to be seen as well, including Bonemould and Chitin armour, Nordic and Stahlrim armour and weapons, as well as some other general clothing and a few unique items. Enemies as well, some totally new critters as well as your garden variety
Different-takes-on-the-same-things.
Much like with the bulk of TES V, your experience in Dragonborn may vary significantly with your character level. As I mentioned previously, I switched between Adept and Expert and I didn't find it an overwhelming challenge. There were some hard-hitting foes around and I did bite the dust a couple of times, but not really that often. And that's despite not being a very methodical player, I guess I'd have to give thanks to the high-level trinkets and my game-breakingly high sneak skill. So taking a mid 20's level in there might be a better idea than a level 52 when you don't even bother picking up daedric items, 'cause what are you gonna do with the cash anyway.
With Dragonborn Bethesda really made good on their promise to deliver DLC which felt more like traditional expansion packs, rather than horse armour and 2-3 hour long vignettes. Overall, I'm quite satisfied with the purchase. There's enough new flavour in there so as not to make it feel like someone just painted over Morthal and the surrounding areas, a good selection of quests and a well populated landmass to explore. If I had to take a guess I'd reckon there's up to maybe 25 hours worth of content, depending on pace. It has its shortcomings, and I'm not talking about characteristics inheritted from Skyrim itself, but its own points where it doesn't live up to potential. Most notably for me, the lacklustre main plot and the makeshift dragon riding are missed opportunities. I'd rate it (yes, I just went there) with an 8 out of 10 against what it could've pulled off with its formula.
It's probably best if you thought of Solstheim as being akin to a new and slightly stranger Hold in Skyrim. If you feel like playing some more of the same TES V but don't want to just roll a new character and go through the old quests and locations again, Dragonborn might well be worth your while (and cash). If you're already burned out on Skyrim's gameplay, though, the cosmetic and mechanical novelties aren't likely to make a world of a difference for you.