PeeperStorm on 16/10/2009 at 02:25
While browsing the Fallout Wiki last night, I spotted this interesting tidbit in the description of the Unarmed skill for
Fallout 3:
Quote:
It should also be noted that unarmed damage will continue to rise well past the 100 skill limit. While this is not displayed on the Pip-Boy, the game will continue to (internally) keep track of any skills that are past 100, be it through the use of skill books, bobbleheads or other items.
So the skill cap of 100 really only applies to the skill points that you assign at level-up. Meaning that, if you crank up the skill to 100 early and then get other skill raisers, any given skill could potentially go as high as:
100 from assigning skill points
+10 from the skill bobblehead
+50 from skill books
+15 or more from regular perks that add skill points
+18 if you raise the associated SPECIAL stat from 1 to 10
+4 if you raise Luck from 2 to 9
+variable points from quest related perks
+variable points from skill/stat bosting equipment
Time to do some testing here...
T-Smith on 18/10/2009 at 18:01
If that's the case, then I've got some reading to do. All my skills are at 100, so I haven't bothered reading the last 30 or so books I have just sitting around my Megaton house.
PeeperStorm on 19/10/2009 at 08:28
My preliminary testing results suggest that all of the above doesn't work. Maybe it applied in a previous version, but I'm using the latest patch. The only way I was able to make the skills go over 100 was to use console cheat codes to set them manually. Books, bobbleheads, and all the rest don't cut it.
Too bad. Thought I'd found an end run around the skill cap.
Pyrian on 19/10/2009 at 23:06
Does it apply to equippables like armor and stealthboys? It seemed weird to me that stealth armor was only useful if you're not good at stealth, for example.
PeeperStorm on 20/10/2009 at 01:49
So far as I can tell the restrictions still apply to equipment for the skills that I've tested (small guns, energy weapons, lockpick, repair), and that includes both skill boosters and stat boosters. I think I'll just consider the whole thing a wishful fantasy at this point.
PeeperStorm on 21/10/2009 at 01:31
Nice! I wonder if it also works for the skill increasing perks. Guess I'll just have to try it and find out.
Edit: Yes, a quick test confirms that Repair can go over 100 by taking the Gun Nut perk. Very nice.