Tuco on 14/4/2006 at 05:42
It's so ridiculous that skillups are based upon how many times you cast/swing at something, and not the damage you do. Absolutely ridiculous.
Pisces on 14/4/2006 at 06:14
It makes sense doesn't it? Otherwise leveling up in weapons would be at a relatively constant rate right through the game because you'd be doing more damage with better weapons. I smack somebody over the back of the head with a fry pan, killing them, I do not become a master of blunt weapons, but if I spend days fighting with a wooden dagger, I'll be pretty good. There is no differance in the skill you'll gain when you do the exact same thing no matter how much damage you do.
NeoPendragon on 14/4/2006 at 09:26
I'm pretty sure that mercantile raises faster the further you use the Haggle slider. Also it raises faster if you sell things one at a time.
Fig455 on 14/4/2006 at 09:54
That;s what I have noticed too.
scumble on 14/4/2006 at 10:12
Somewhat related to skills increase, are the practice dummies and targets actually useless for improving skills? I've tried practicing magic and combat skills with no effect. It only seems to count if you actually kill something.
WingedKagouti on 14/4/2006 at 18:20
Quote Posted by scumble
Somewhat related to skills increase, are the practice dummies and targets actually useless for improving skills? I've tried practicing magic and combat skills with no effect. It only seems to count if you actually kill something.
They don't count as valid targets for skill use.
Pisces on 15/4/2006 at 01:09
Hmm...Thats strange, whats the point of having them if you can't use them for practice?
Scumble, you said your magic skill didn't go up when casting on a practice dummy. If true that means you now need actaully affect something to gain magic skill.
Phatose on 15/4/2006 at 01:32
The game files in the editor would indicate that you do need to actually hit a valid target to gain XP. There is a 'per cast' xp field, but they're all zero.
As for whether or not per swing makes sense - well, simply put, I'd say no. A man who kills a wolf, swingy wildly with 30 swings from a wooden dagger gains more xp then a man who studies a dremora, waits for an opening, and kills it with one swing. Really though, it's a moot point anyway - putting gameplay mechanics to a common sense test will always result in a fail before too long. Evaluating them as anything other then gameplay mechanics is waste of time.
Epos Nix on 15/4/2006 at 04:07
If you're gonna rate how much a skill goes up as reflected by how tough a creature is to kill you might as well just implement a regular XP system a la every other RPG in existence.
And a tougher swing for a blade weapon is the result of higher skill levels so rating your skill increase based on how much damage you do is pretty redundant
Phatose on 15/4/2006 at 05:24
Not neccessairly. Higher skills will have more damage - but so will heavier weapons, and the like. At the very least, you wouldn't be swinging the crappiest dagger you can find to maximize xp growth, and using power attacks and other advanced tactics would be reasonable when trying to gain skill. It rewards players the same for using more powerful single blows then it does for just swinging a rubber knife like a madman.