Simple unwrapping question. - by massimilianogoi
Renzatic on 14/9/2008 at 22:04
Not really. All you need is a better texture, or better use of the one you already have, and maybe throw in some extra geometry to break up the monotony (olol rhyme).
massimilianogoi on 14/9/2008 at 22:21
olol rhyme?? :joke: this is arabian, for me..
anyway, nice name!
The only problem is: a simple chimney-stalk is builded only with bricks... Or not??? Humm... maybe I could add some circular metallic hasp. Now that I'm thinking about, I've seen some chimney-stalks with iron belts around... I don't know... Well, let's see tomorrow if growing the brick brings to some enhancement.
Renzatic on 14/9/2008 at 22:33
A chimney stack that tall won't be made of just bricks, it'll have some kind of support structure surrounding it. I think Half-Life 2 had some good chimneys in it you could check out for inspiration.
You could also try using a darker, evenly colored texture that uses varied brick sizes. That'd get rid of the moire effect.
massimilianogoi on 15/9/2008 at 10:16
Yes, I already knew his works. Anyway, I prefer working by myself. :)
If a problem doesn't destruct you, it fortifies you. Well: this is a kind of gym for further more complex works.
Beleg Cúthalion on 15/9/2008 at 14:09
The textures are simply too small. You need more bricks on the image so that they won't tile too soon. Again, if you have a look at str8g8's 1024er brick texture, there are probably 50 lines of bricks and not only four like in your second image. If you don't change your texture you won't get rid of this moiré effect.
Quote Posted by massimiliano
Well: this is a kind of gym for further more complex works.
As long as they get not too polygon-complex... :p
massimilianogoi on 15/9/2008 at 17:08
Quote Posted by Beleg Cúthalion
As long as they get not too polygon-complex... :p
Haha you've got the right! :p
Quote Posted by Beleg Cúthalion
The textures are simply too small. You need more bricks on the image so that they won't tile too soon. Again, if you have a look at str8g8's 1024er brick texture, there are probably 50 lines of bricks and not only four like in your second image. If you don't change your texture you won't get rid of this moiré effect.
In the Factory matlib, as you've seen, if you downloaded it, there is FacWallA12_D that is 1024x1024, and is a super-detailed texture, so I don't believe the problem is that. In facts, I applied just this texture to the chemin-stalk, but, being this too big, the repetitions were a lot, so the Moiré effect were evident. See the proportion with a person:
(
http://img396.imageshack.us/my.php?image=cheminstalikhumanproporvk4.jpg)
Inline Image:
http://img396.imageshack.us/img396/4872/cheminstalikhumanproporvk4.th.jpgSo, supposing that every die is about 2 meters, we have 31 (not 30, sorry) dies of height, that is equal to circa 62 meters! 62 meters of repetision of a 1024x1024 texture.. That's why the Moiré effect it should be evident with the str8g8's texture too.
Ziemanskye on 15/9/2008 at 19:07
So a little rought mathematics and we get:
You have an object around 6000 units tall, and a 1024^2 texture squished onto it at 100 unit repeats, no wonder it looks that icky.
If you're going to bother with textures like that, at least give them some room to be seen. Unless it's a focal point, there's not much point crushing a 1024^2 into an area smaller than 256^2
Beleg Cúthalion on 15/9/2008 at 19:29
...which is however necessary if there are only few bricks on the texture image. It's not about size or detail, Massimiliano, it's about how many bricks you have on it. You can make an incredibly big texture with incredibly high-detail bricks, but it won't help you if you have to scale it down to make the bricks look real - and thus make them tile too often which will lead to the moiré effect.
Just try to use str8g8's texture instead, scale it so that the single bricks are realistically big enough and see if you got the same problem.