Simple unwrapping question. - by massimilianogoi
Ziemanskye on 11/9/2008 at 17:38
That depends a bit on what you mean by "perfect unwrapping"
However, the easiest answer (and quite probably the one you want) is to add a UVWMap modifier to the stack. Click on the "Modifier List" drop down menu, scroll to near the bottom and click on the UVWMap text to add it to your object, and that will change the options you have (where previously you had things like the edit mesh controls or whatever), and if you play with them, you'll find you can set the mapping to cylindrical and the values will control how many times the texture repeats along the tube, and how many times it wraps around it.
massimilianogoi on 11/9/2008 at 20:11
I've already tried this, and the results is the same you see, unwrap map as cilindre brings to a deformation, because you tell to 3DSmax to applicate the surface of a cilinder on a cone.
Ziemanskye on 11/9/2008 at 20:49
In which case I'm not sure what you're looking for.
If you want a more regular brick size, the best I can offer is slicing the tube into a number of length-wise sections (it may already have them, depending on how you built it), selecting just one "level" of the sections and applying the UWVMap modifier, followed by another Select type of modifier to grab the next "level" in the thing, and applying another UVWMap with different sized settings, and so on along the whole length, so that you get small steps of distortion rather than one large obvious one. One "level" per height of brick if you're feeling paranoid/picky or don't mind using a lot of polygons.
Or, as I've seen more usually used, set the U and V tile values to something larger, so that the larger areas are also using more texture, and maybe playing with setting the UVWMap to "Face" rather than "Cylinder" might put things more like how you want them - though that does depend rather a lot on how you've built it
Oh, and having just thought of it: if you rotate the UVWMap in the right directions, maybe just having it set to Box mode, perhaps as a box smaller than the object it's affecting, it might give more the effect that you're looking for
Martin Karne on 12/9/2008 at 07:06
Uh hey dudes, can anyone take (extract some how) those cute Egyptian columns and assets from DX2 and make it Thief 3 compatible?
Or is it faster to just make them new?
massimilianogoi on 12/9/2008 at 08:02
I don't have Deus-Ex, but if you provide me some screenshot, I should be happy to try something for you, in the limits of my possibilities, of course.
Martin Karne on 12/9/2008 at 15:41
OMG a rare egyptian themed game, there are not many that I know.
There it was Exhumed (Powerslave) and some parts of Hexen II that had an egyptian section, and Serious Sam I, so that game you posted is quite a rarity (for first person shooters or third person shooters).
:thumb:
massimilianogoi on 12/9/2008 at 16:06
But this is a game with a unique feeling!!
Fear is guaranteed. When I played this, I was breathless: I'm disgusted by tarantulas and the other poisonous spiders, I'm afraid of overhangs, I have the vertigines, and this game has all of this!! :eek: