Dark Arrow on 27/6/2005 at 17:00
What is the difference between DoorType_Conventional and DoorType_Trapdoor?
str8g8 on 28/6/2005 at 07:39
Quote:
What is the difference between DoorType_Conventional and DoorType_Trapdoor?
Not sure, I used the GenDoor archetype and changed the smesh and axis of rotation to get a trapdoor. You'd have to poke around in the properties to see if there's more to it than that.
STiFU on 17/10/2005 at 21:42
EDIT: Oups there must have been same mistake... I posted two times... *embarassed* :)
STiFU on 17/10/2005 at 21:46
I have the same problem but i didnt get it from these desrciptions. Could you give a tiny tutorial?
I added to my triggerscripts:
Quote:
CONDITIONS
When I am frobed by player
ACTIONS
Open any doors on linked objects [Triggerscript]
And i added the following to my switches actorlinks:
Quote:
Wallswitch2mover__0 Windowmetaldoor__2 Triggerscript Triggerscriptlinkdataobject__1
and the hingedattachment line of course. Sry that im asking so many questions, but there arent so many tutorials out there... :erg:
Krypt on 17/10/2005 at 22:50
Quote Posted by Dark Arrow
What is the difference between DoorType_Conventional and DoorType_Trapdoor?
DoorTypeTrapdoor doesn't create navmesh nodes that tell AIs they can open it when they get near it. That's the only difference. Use it for trapdoors on the floor and doors activated with switches.