JediKorenchkin on 30/9/2009 at 17:06
Quote Posted by ZylonBane
Wait...
what? :wot:
Yeah, it's been a long, long time since I've really played through. I went through around March or so with my brother, but we did it completely unedited. Even kept in the damn weapon degradation.
Before that was probably around 5 years ago with G'Len. But I'm going through in a week or two on Lan with JossiRossi and I figure it's a good time to really give the girl a proper play. I plan on using SHTUP, Crion's Impossible Mod, Tacticool's Weapons, and maybe a couple other things.
Probably not Rebirth though, I never really cared for his artistic direction.
icemann on 1/10/2009 at 15:53
Not the only one
ZylonBane on 1/10/2009 at 17:38
I've occasionally thought it would be a viable project to take the high-poly meshes Cyberblutch created, and tweak/retexture them to more closely resemble the original models. Remove the claws from the cyborg assassin, that sort of thing.
You could call it the AfterBirth project.
Nameless Voice on 1/10/2009 at 17:57
The cyborg assassin model is the main model from Rebirth that bothers me, it looks too much like a robot and not at all like a cyborg, let alone anything resembling the original character concept as seen in SS1.
(My solution is just to delete the assassin files.)
Enchantermon on 1/10/2009 at 21:35
Quote Posted by ZylonBane
I've occasionally thought it would be a viable project to take the high-poly meshes Cyberblutch created, and tweak/retexture them to more closely resemble the original models. Remove the claws from the cyborg assassin, that sort of thing.
That's not a bad idea.
JediKorenchkin on 2/10/2009 at 23:37
Quote Posted by ZylonBane
You could call it the AfterBirth project.
Omglol.
cosmicnut on 5/10/2009 at 09:39
Quote Posted by ZylonBane
I've occasionally thought it would be a viable project to take the high-poly meshes Cyberblutch created, and tweak/retexture them to more closely resemble the original models. Remove the claws from the cyborg assassin, that sort of thing.
You could call it the AfterBirth project.
ewwwwwwwwwwwwwww
(just had a thought for a redesign of the PsiAmp model)
Aekeron on 5/10/2009 at 12:13
Quote Posted by ZylonBane
I've occasionally thought it would be a viable project to take the high-poly meshes Cyberblutch created, and tweak/retexture them to more closely resemble the original models. Remove the claws from the cyborg assassin, that sort of thing.
You could call it the AfterBirth project.
Damn good idea and damn good name for the project :thumb: