~s:a:n:i:t:y~ on 4/10/2007 at 13:04
Now AnnoyingFan won't let you be until you say it :ebil:
Angel Dust on 4/10/2007 at 14:53
I'm still not too sure. If I see it cheap somewhere I'll definitely get it but if its still full price probably not right now.
phide on 4/10/2007 at 18:58
Quote Posted by ES Fan - AnnoyingFan
Off Topic: There was combat in morrowind?!? My sword hit, But nothing happend. Thank god for mods.
Believe it or not, some do prefer it this way (probably everyone who's ever been to RPGCodex, for instance). Sure, it doesn't make much sense from a realism perspective, but the combat in Morrowind distances player action from character action. In Oblivion, combat is very much player-oriented, which diminishes the importance of character attributes (stats, skill levels and so on).
ES Fan - AnnoyingFan on 4/10/2007 at 22:18
True.
Is there a JB Hi-Fi store near you? I have been to a few of their stores and have been oblivion for $34.00 AU. There you will also find Kights of the nine for $28.00 AU.
So.. Give it a try. Do some looking but dont forget
Tell us when you have it ;)
Another Annoying ES Fan :D
Angel Dust on 4/10/2007 at 23:33
Quote Posted by phide
Believe it or not, some do prefer it this way (probably everyone who's ever been to RPGCodex, for instance). Sure, it doesn't make much sense from a realism perspective, but the combat in Morrowind distances player action from character action.
That fine and all but there is no reason why the animation couldn't be better etc to make it feel like your doing something.
Jason Moyer on 5/10/2007 at 00:18
I like that it's harder to hit an enemy in Morrowind when a skill is low (as opposed to how Oblivion's skills are just damage modifiers with some perks), but I wish they'd develop the system so that it was reflected in the animations and gameplay. i.e. instead of having 0 axe skill and poking endlessly at someone until you hit them, have the character stumble around, or make it more difficult to aim accurately (a'la Deus Ex). A Deus Ex style aiming difficulty would make archery more interesting as well, someone with 0 skill would have a difficult time actually hitting anything.
Zygoptera on 5/10/2007 at 05:27
Quote Posted by Angel Dust
Also how does it compare to Morrowind? I thought it was OK but the world felt too generic (NPC's and quests) is this the same for Oblivion.
It's smaller, easier, and there are some improvements (can't 'buy' levels wholesale through training for example). Most of the systems are comparable between the two. I think it could best be described as having a great deal of breadth, but not much depth. Conversation wise, it's still the same 'hyperlink' type system, and most of the AI remain walking signposts, there's basically no BG2/PST/Fallout style dialogue. There's a lot to do, but I always found very little in world reason to do most of it- in almost all cases nothing changes with the passage of time and once you realise that you may find that it lacks any urgency. I've tried to play through it three times and always end up just drifting away at between 10-20 hours play time. I like its RPG system in principle, but in practice it's far too simplistic for me (things like Jason Moyer's suggestions would improve it a lot) and for some reason I found Morrowind more satisfying. Didn't finish it either though.
Quote:
Also I heard the AI for the game was screwed is that still the case?
Well, the RadiantAI is not at all revolutionary. Occasionally you will see something quite cool happen spontaneously, unfortunately you will often see either something unrealistic (AI staring at walls for hours, raking carpets) or totally ridiculous (plot critical AI
repeatedly stealing things and getting caught- merchant yells stop thief then nothing happens). Scripted behaviour like in Gothic3 is still far better- more realistic though also more limited.
Quote:
I have Fallout 1/2, Planescape, Baldur's Gate 1/2 (and expansions), KOTOR, Arcanum, Icewind Dale and plenty of oldies like Ultima Underword etc.
Oblivion is
far more like Morrowind than any of these titles. All of them, even KOTOR, are far more hardcore than Oblivion.
While it may seem that I don't like it very much I don't regret buying it, I didn't pay full price though. I can see why lots of people like it- if you like sandbox games, aren't too worried about some of the simplifications relative to more hardcore RPGs and are able to suspend disbelief about certain things it would be great, and last ages. And there are
lots of mods available to extend its life further.
Angel Dust on 5/10/2007 at 08:59
Hmm the biggest thing for me is plot, conversations, interesting characters etc. While I like complex RPGs I have no problem playing simpler ones if its got the previously listed things going for it. So I think think I'll just wait until I see it cheap on Trademe.
~s:a:n:i:t:y~ on 10/10/2007 at 08:51
Quote Posted by Angel Dust
Hmm the biggest thing for me is plot,
Then you are going to absolutely love it :)
I used to make lots of videos of the MQ final battle, the KOtN, Shivering Isles, etc etc, and so much loved to review them that I converted them to my Sansa player and couldn't help but watching them hundred times a day. :) Very entertaining, very emotional and dramatic.