Cyberpunkgothic1 on 28/10/2010 at 16:52
okay, I will try again to find here help, and try to write clear. please feel free to ask if you dont understand something!
the problem is about the multiplayer patch and the file readmep.wri. in this file there is a topic called: "Monster Spawning". and at the end of that, there is written: "...by changing the random chance from 1/i to 1/i+<n>.".
my question is now: what is i? and what is n? and where do they begin and end?
thank you
Al_B on 28/10/2010 at 20:53
There are people here who will probably know this better than me, but as far as I know:
* There is not just one value for i. It varies for each moster group (ecology) that can spawn.
* n could be 0 to have no change to the spawn chance
* I don't know what the limits are - but I'd suspect that there would be little point to increasing n above a 1000 or so.
* n can be negative to increase the spawn chance. I don't know what the maximum negative value would be, but I suspect it'd be the same as the ecology with the greatest value of i in the game.
According to (
http://www.lgclassics.net/sec/ecology.html) this page you should be able to find the actual values using ShockEd. If I'm reading it correctly then the "i" in the patch notes is the same as "P" on that page.
Cyberpunkgothic1 on 2/11/2010 at 02:47
thank you,
I never heard that n could be negative. also there are two n named in the readme. I should had written this before. n are from 0 to 100 and the other one is 0 to 999999(this could be 1000000). this are the values I got on the old german board, and are used in the delphi version of shockcfg. I remember that I had tested them, but dont know how. but it could be, that the values are reset to max or min?
I will use this i only to calc an preview percentage of respawn. so I think I should use the average case. anyone knows this value? :)
ZylonBane on 2/11/2010 at 20:32
Oh god Al, you fed it. Now it'll just keep coming back.
Cyberpunkgothic1 on 2/11/2010 at 22:04
lol
btw: Im on freenode.net in he channel #shockcfg.
what does a FOSS site look like?
Kolya on 6/11/2010 at 12:16
A fosssiet luks liek a nomel websiet vith vins on the siets and sometiems on idz back 2. Id ooses sem do kiep the PHP vs. C++ parlance in sheck dooring its deep-web me-and-rings. Fosssiets onli raredomly comes to the sourface to snip a scrienshot. Their haamless put ucly and onli huntet bei offworld rangerz "do kiep 'em se fuck awai". Oso sei sei. :mad:
Cyberpunkgothic1 on 6/11/2010 at 16:47
sorry, what? we dont understand what you trying to write! what a drug did you take?
Kolya on 6/11/2010 at 23:01
:D
Cyberpunkgothic1 on 7/11/2010 at 02:19
be carefull about those that make you smiling!!! ;p
okay Al_B:
I just was wondering! nothing is clear now! I think I should anyway check out now about reverse! will test resetting of vars tomorrow!
gn8@11