Cyberpunkgothic1 on 13/6/2010 at 16:40
okay, my hex-editor shows the values:
0D for \r and 0A for \n.
spaces are shown as 20; and this is the character all options/values are separated.
cam.cfg: some comments separated by 0D 0A 0D 0A. after that the value list is separated by 0D 0A, and ends with this.
install.cfg: after each line 0D 0A, and an 1A at the end.
shock.cfg: each line is separated by 0D 0A or 0D 0A 0D 0A. last is the option netplay_ui, and nothing more.
user.cfg: all options separated by 0D 0A, and at the end.
user.bnd: after beginning coment, there is a 0D 0A 0D 0A. after this the options are separated with 0D 0D 0A. after the last key-option there is 0D 0D 0A 0D 0A. the file finishes with 0D 0D 0A
I know shockcfg3 treats the files different in some cases. the old version of the cfg- and bnd-files were different from the one I used this time! :/ hope this are the correct ones! but I'm happy that it works anyway! :) however I will release a new version this days.
please feel free to ask, if I werent correct! ;)
Cyberpunkgothic1 on 18/6/2010 at 21:17
Please, anyone with a fresh install could confirm the discret order of the files?
thanks in advance! :)
ps: if some file is missing(they should be all in the ss2 main folder, then start ss2 once. but the user.cfg is never automaticly created by ss2-install or ss2.
Cyberpunkgothic1 on 23/6/2010 at 21:15
hu, sorry, not discret. I meant discrete. and a nice editor is hexworkshop.
however, I dont know, was it a virus in the past or is it now! if it was wrong, I will release the next version with the ability to write the right files - no matter if they are wrong or right! >;
EvaUnit02 on 23/6/2010 at 22:34
C-C-COMBO BREAKER.
Oh no, the semi-literate German terror will never cease. You may cut off the head, but it always grows back.
Bluegrime on 24/6/2010 at 00:46
Eva, this isn't Gen Gaming. It's not cool to shit on people who make actual contributions down in this part of the board. :)
Cyberpunkgothic1 on 24/6/2010 at 04:18
Quote Posted by EvaUnit02
C-C-COMBO BREAKER.
Oh no, the semi-literate German terror will never cease. You may cut off the head, but it always grows back.
sorry, if this bug cowed down, daunted and dejected you! but I try only to be a hacker, and not a cracker!
cf.: (
http://www.catb.org/~esr/faqs/hacker-howto.html)
you were right if I would not would support the "could be wrong version"!
anyway thank you for your support! ;)
ZylonBane on 24/6/2010 at 13:44
Quote Posted by Bluegrime
Eva, this isn't Gen Gaming. It's not cool to shit on people who make actual contributions down in this part of the board. :)
The people shitting on this thread ARE the ones making a positive contribution.
Cyberpunkgothic1 on 24/6/2010 at 16:52
Quote Posted by ZylonBane
The people shitting on this thread ARE the ones making a positive contribution.
PUNKS WILL NEVER DIE!
(
http://www.youtube.com/watch?v=VNx_Ja2rQfg)
waiting for your next ad! ;p
Cyberpunkgothic1 on 26/6/2010 at 02:42
I started writing the code in java, because I would like to learn more about this language, and I thought that encapsulate more than one app in one, is a funny thing, that could bring up another kind of teamwork in fanwork! I really take seriouse what Eva wrote, so please tell me what you want see within the next version!? what should I keep, and what should go away!? so did anyone use it as libary for something different?
I ask again, because I actually read "Thinking in Java" and I got to the point, that packages over classes, are better than only classes! also renaming some classes may be help to understand the code!? and would be more near by the game!?
eg: xerxes taken as it is so far, but IO named shodan. or renaming xerxes into the places, like vonbraun and rickenbacker, and the IO into the AI like xerxes.
please take part, it's your app! ;)
Cyberpunkgothic1 on 1/7/2010 at 01:03
hm, just read/looked this
(
http://www.ttlg.com/forums/showthread.php?t=132533)
and found it very funny! ;D
so I reinstalled bioshock, and got awar of the in game help - like the info's of ss2! this made me feel more @home ;)
I will play it now, hopping to see the creatures in light! did you pushed up the brigthness?
well, I had forgotten about an hexeditor! :/
you can go here:
(
http://sourceforge.net/projects/madedit/)
after you started it up, you can open the cfg's and now you only have to select "view/hex mode".
then you see in the middle the hex values, and on the right the text in general.
please take this short approach, I really appriciate it!
thank a lot!
madnix