Shock2-Beta For Dreamcast Found. - by la0s
Kolya on 11/12/2010 at 15:54
Okay, I just wanted to make sure you know about this.
Nameless Voice on 11/12/2010 at 16:36
Wouldn't it make more sense to try to get it compiling in Windows first?
MadTaco on 11/12/2010 at 17:35
ELEVEN YEARS LATER...the code...crashed landed on T-T-TTT-T-T-TTLG.
Enchantermon on 11/12/2010 at 18:44
Quote Posted by MadTaco
ELEVEN YEARS LATER...the code...crashed landed on T-T-TTT-T-T-TTLG.
:thumb:
Quote Posted by Nameless Voice
Wouldn't it make more sense to try to get it compiling in Windows first?
This. It'll likely be easier as well.
Displacer on 11/12/2010 at 19:49
Woo Hoo!!!
fett on 11/12/2010 at 20:26
Yeah, I'm not expecting miracles in the next six months or anything, but the possibilities are incredible to think about. Just a relief that the source has finally come home to ttlg - this is where it belongs, and I have faith that our awesome FM community will amaze us all again with their talent and determination :thumb:.
ZylonBane on 11/12/2010 at 21:55
Quote Posted by fett
Congratulations everyone - and ZB, I'm honestly, genuinely happy for you. :)
Ummm... what?
blaydes99 on 11/12/2010 at 22:20
This announcement gave me termporary Tourette's - in a good way!
Displacer on 11/12/2010 at 22:54
For everyone wanting new features, etc. the general route after getting the source code is:
Code cleanup
Getting it to compile
Bug fixes
Enhancements
So far I'm only seeing a VC project file for dromed, although most if not all code for all the dark games are there
Al_B on 11/12/2010 at 23:25
It looks like they used command line tools for the main engine. As an Underworld fan it was entertaining to see the various "skup" batch files in place. I think along with code cleanup, fixing dependencies is high on the list.