Ultraviolet on 24/1/2006 at 00:21
What he meant by "charming" is "people give you things so you'll go away."
BlackCapedManX on 24/1/2006 at 02:01
Quote Posted by Dr. Dumb_lunatic
Interesting. I've never noticed it myself, but the code for projectiles does actually have this:
Code:
if ((damagee != None) && (Tracer(Self) == None)) // Don't even attempt damage with a tracer
So tracers shouldn't, strictly speaking, ever cause damage. Curious.
Interesting, I just loaded up the game to try this out and lo and behold, no more damage. Quite possibly I experienced this on an older build of the game (before I got GOTY), but I distinctly remember filling up a small space in front of me with tracers and then walking into it and taking a bunch of damage, along with letting them run into me and other such fun things.
On the other hand it wouldn't be too difficult to simply make tracers do damage and eliminate insta bullets would it? (also, where is that information available, the code for tracers?)
Dr. Dumb_lunatic on 24/1/2006 at 11:04
That's in deusexprojectile.uc, the global class for all projectiles in DX, of which tracers are one. (if you haven't already, export all the code from deusex.u using either the editor, or WOTgreal)
Anyway, tracers are actually only spawned half the time (and never from the rifle when zoomed), so you'd have alter that too or you'd be halving the damage of all the weapons and making the sniper rifle a tad useless...
But yeah, it's certainly doable, but it'd be easier and cleaner to give the instanthit weapons a 'bullet' projectileclass and let them work it out themselves, so to speak.
BlackCapedManX on 25/1/2006 at 02:09
Well then instead of remeshing, could it be possible to simply reuse the tracer mesh (as it is pretty sweet looking I must say)?
On another note I've dled Shifter and started playing and have to say... OPWN! I haven't gotten to far into it, but the changes already are very cool. The list of modifications is tremendous and the things you are capable of now are unparalleled (well, not quite, but you can do a bunch of cool things).
Does anyone else feel it obligitory to throw the crowbar at whatever you happen to be opening?
TheNightTerror on 25/1/2006 at 09:35
I just started playing this mod, and I was loving it! Right up until the point I realized the inventory stacking bug was gone, that is. :sweat: How was this removed, and how can I implement it again? I am not playing Deus Ex without a GEP gun, a flamethrower, the Dragon Tooth Sword, the assault rifle, and the assault shotgun, among others, in my inventory. :sweat:
BlackCapedManX on 25/1/2006 at 09:43
I noticed this in the readme and was like "What? Why in the hell would he fix this? He took all this time to make all these changes and I can't even carry every single one of them with me the whole game". I don't mind though, it just means I'll have to play it like the game was intended.
Livo on 25/1/2006 at 09:46
The throw melee weapon command doesn't work for me :confused: I've checked my key-bindings, the weapon will not throw, and yes, I am using the command with the weapons marked as throwable in the readme.
I haven't found the MiniRocket or the blackjack yet (I don't want to use cheats to summon them until I've completed DX with the mod); I've just met Nicolette
TheNightTerror on 25/1/2006 at 09:49
I must have missed it in the readme, I better go look at it. Maybe I'll get a lead that'll get the job done faster than combing through all the files included with the Shifter mod in Notepad, hoping for a clue . . . :sweat:
I just can't play through the game without having the choice between killing my victims quickly, with the assault rifle and/or shotgun, blowing them into giblets with the GEP gun, or roasting them to a slow death with the flame thrower. I won't. That's 99% of the fun!
Edit: ah ha! I just have to enable cheats! THANK YOU GOD! :cheeky: Now I can roast my foes over an open flame again . . . :ebil:
WZ! on 25/1/2006 at 12:40
Livo : Throwing Melee weapons is done with the new binding Alternate Fire. It's pretty worthless actually. The only potential use is to make noise and distract enemies. Which the "drop" key will do just as well. You just get a bit more range with throwing. If you were looking forward to being able to dispatch enemies by throwing combat knives, sorry, the damage they do is pathetic and you cannot insta-kill even with a stealthy headshot.
About the weapons you haven't found yet : [SPOILER]You've missed them, sorry. They are both found during your last visit to Hell's Kitchen ( when you meet Dowd ), as is the Jackhammer. They're not that good, I kept the Blackjack, but the Prod is just as good if you have the ammo.[/SPOILER]
TNT : Shame on you :p In any case, playing with cheats active is a good idea, because the "anti-stack" that is implemented once bugged & robbed me of just about all my equipment & ammo :weird: Even though I don't use the stack bug :weird: I fixed it through summoning afterwards, but it was a bit of a pain.
Livo on 25/1/2006 at 13:33
WZ; thanks for that. Weapon throwing is usually gimmicky anyway in games/mods. I found the Jackhammer when I'd gone back to Hell's Kitchen, but my modded assault shotgun was superior in all other areas besides rate of fire, so I left it there.
Btw, have you found the ILAW (minirocket) yet?