Axon1988 on 24/5/2010 at 17:03
You mean you're going underground now to meet the real manly mutants! Good luck with that one.
So a night fight against military in Agroprom sounds like fun.
Sulphur on 24/5/2010 at 17:11
It is. Lots of exploding red barrels, and a really annoying alarm that I climbed all the way to the roof so I could have the satisfaction of emptying a bullet into it. And then came back down to realise the exit was swarming with more headlamped military types than I could tangle with, and I'd actually have to stealth it out of there if I didn't go back underground. So I took the hard way out, of course. God damn that was fun.
Kuuso on 24/5/2010 at 19:30
Yes, I met the real mutants for the first time. The invisible one wasn't that bad, but the second one who apparently used sound to attack had me emptying clips by panic.
I had a pretty much the same experience then as you did Sulphur! Albeit I found that the alarm was on the roof by accident. Fought out from there through the enforcements similar as you, but the really intense part was after I got out of the yard, because there was more soldiers out in the open. Couldn't see anything there and nowhere to hide.
Btw, is it normal that rain doesn't have sound? Also, the grass and bushes seem to move way too fast sometimes, like there was a wind that could tear houses of waving them.
Axon1988 on 24/5/2010 at 20:52
The rain not having sound is a add on from the game. The vanilla game doesn't have rain, so they added rain in the mod. It's silent because the normal old vanilla rain sound really is loud and annoying. I don't know why they didn't change it though. And then the grass and small plants moving so quick is also a problem from the vanilla game. but I could live with that because the only place I really noticed it was in Agroprom for some strange reason.
The first mutant you find underground, the one who is invisible, is a bloodsucker and you'll find more of them. They are pretty awesome. Sometimes there are two of them in that tunnel. Then the one after that is called a controller. He doesn't actually attack using sound waves but his attacks is actually a way of trying to control your mind.
Enjoy the game dude!
Sulphur on 24/5/2010 at 21:06
Axon, buddy, I know you wrote that with best interests at heart, but [spoiler] tag those things as you're potentially ruining those encounters for people yet to experience them.
Axon1988 on 24/5/2010 at 21:13
Your right sorry okay.
twisty on 25/5/2010 at 11:08
The mutant with the psionic attack is easily thwarted by simply running towards him. It seems that the devs never factored that into their scripting as the mutant doesn't even seem to detect you after that.
mothra on 25/5/2010 at 14:30
seems to be a bug on your side. if run towards him on master without at least 1 anti-psi artifact you are insta-dead if he gets 2 "cries" . up close he also starts punching you with small artifacts coming out of his hand, only way I killed him that way was on "hard" and sprinting up to him, then shoot him 3 times in the face with the shotty. in Call Of Pripyat they are even more awesome and fling the rifle from your hands so you can't even shoot him anymore.
Axon1988 on 25/5/2010 at 19:43
It's the dwarf that does the gun ripping from your hands thing. Not the controller... right????
mothra on 26/5/2010 at 10:17
yep, mixed that up:
controller: fries brain, fucks up aim and kicks you in your face
dwarf: loss of stamina, loss of weapon, likes to punch you with little gravi anomalies