Severing the hive mind's connection... ? - by EvaUnit02
EvaUnit02 on 31/1/2009 at 11:45
Can someone please link to a mod that stops an entire town's AI from psychically knowing if one guy has been wronged (eg a botched pickpocketing attempt)?
Thanks in advance.
PeeperStorm on 1/2/2009 at 16:12
What, you can't just leave town for a few days until everyone calms down?
EvaUnit02 on 2/2/2009 at 03:24
You didn't have to be a prick. I never played a Bethesda game prior to this one, I didn't know that everyone stops having murderous intentions towards the player after a few days.
PeeperStorm on 2/2/2009 at 05:14
You would if you read the manual (page 36, "crime and punishment"). Being a Bethesda game has nothing to do with it, oh thin skinned one.
Ostriig on 3/2/2009 at 00:54
Quote Posted by PeeperStorm
You would if you read the manual
This was a joke, right? :erg:
Rogue Keeper on 3/2/2009 at 10:54
You call that sorry pamphlet a "manual"? :D
Ok, perhaps I'm from the past.
PeeperStorm on 4/2/2009 at 02:10
Quote Posted by BR796164
You call that sorry pamphlet a "manual"? :D
Ok, perhaps I'm from the past.
I'm from the past too. The manuals for
Fallout and
Fallout 2 were spiral-bound things of beauty that explained everything in minute detail, and included recipes in the back. Likewise,
Starseige came with
two books comprising enough reading material to occupy an entire evening. Nevertheless, what came with
Fallout 3 is technically a manual and has useful information in it. The fact that it's small means that there's even less excuse for not knowing what's in it.
Ostriig on 4/2/2009 at 02:40
The blinds covering the window next to me - I had a mate hold down the upper aluminium bar on the desk while I hammered two holes in it so as to be able to fit some screws through them and into the two support fittings that I'd managed to nail into the window frame upside down. Why? Because manuals are for pussies!
On a serious note, though, reading game manuals is a lot like reading EULAs nowadays. Might be a good idea to do it, but you usually won't. Most of the time, in-game tutorials do the trick on bringing you up to speed with whatever stuff might be new and different from other spawns of an established genre. On top of that, his issue wasn't one that instinctively sends one looking through a manual in the same manner as needing to find out how to bring up a specific party screen in AoC or something.
Rogue Keeper on 4/2/2009 at 08:49
Quote Posted by Ostriig
Might be a good idea to do it, but you usually won't.
Nowadays manuals contain information about the HUD and interface and controls so they serve their purpose, but a really good manual does (or at least it did in the past) contain much more - backround stories from the world and it's history, interviews of the fictional characters, funny stuff... basically it served as another window into expanded universe of that world. That's what manuals were so adored in the past, but it was in days of paper game boxes which could contain larger and thickier paperbacks.
On top of that, games with more complicated controls usually come with a reference card, so you don't have to look through the manual everytime you need to recall certain shortcut.
You don't have to push yourself into reading a good manual, you start browsing it and the content immediately attracts you to read it, to know more about the virtual world you are interested in.
Matthew on 4/2/2009 at 12:28
Microprose used to make awesome manuals. I miss the days of Civilization and Railroad Tycoon, F-19 Stealth Fighter and the like.