zezom on 30/9/2002 at 06:48
who would I contact to see if an opensorce GPL project to make a tera nova sequal was alowed?
looking glass studios is gone but I don't know if they even owned the licence to it, there publishers probably did who ever they were at the time.
zezom
<space> @,@
~
addink on 1/10/2002 at 11:48
As far as I know, as long as you don't claim to create an official sequ
el, you can basically create sequels to any game.
However, problems might arise with trademarked names, but usually in non-profit situations there's not much fuss about use of a name. That is, I've never heard of any problems in such situations.
What could do -to be safe- is use another name, and then claim at every possibility you get that you're making an 'unofficial' sequel to
-insert name here- (the Arx-UW method).
Also, some (reverse engineered) remakes rip/plunder data from the official game, although this is very likely a breach of the consumer agreement, I've -again- never heard of any problems in a non-profit situation.
In your case however, I wouldn't even bother using the old graphics and textures, I'd make use of all the new features of modern graphics cards. You could even look into the use of hardware displacement mapping** for the hills and mountains in the distance (TN used a voxel landscape in the distance, which has roughly the same result)
What ever you do with the sequel, do not omit the four-key branching communication to your team mates, I loved that. After a while I didn't even have to think of what the code would be...
If you've got any concrete plans, and you'd like some help with the project, post information about it here. I'd be interested to help (code and/or graphics), and I think there'll be more forum members that'd be interested.
Anyways, good luck with your plans.
cheers.
** should be integrated in DirectX 9, for samples see: (
http://www.matrox.com/mga/products/parhelia512/technology/disp_map.cfm) Matrox Parhelia
zezom on 1/10/2002 at 13:41
it's good to know that there's some people interested :)
I've been building an engion using SDL and todo is the openGL and openAL parts, I've done some util stuff but there's all of the partical and ai and pretty much everything left to do :/
I chose openGL because I want to run on both linux and windows (done about %90 of the coding in linux) infact I'm getting a weird internal compiler error when trying to compile with visual studio 6, something to do with the friend part of my vector3 and vector4 struct's.
there's still a lot of coding to do and I'm thinking of releasing it on sorceforge when it's in a state that people might find interesting to download. the idea to do a sequal was for a technology test for the engion.
the game should be in full 3d although it would be ammusing if one runs into the original team from the original game and there 2d sprites instead of in 3d :)
where would be the best place to put a web page up? it might need a bit of space but then again I heard that sorce forge would host the images sounds and meshes if there classed as a technology test for the engion. the space given is 100Mb I beleave which should be plenty for starters.