Enchantermon on 27/11/2005 at 03:27
Quote Posted by RocketMan
brain where were you when he beta tested this thing? :p
If I'm not mistaken, this
is the beta test.
Enchantermon
Womble on 27/11/2005 at 03:59
Wierd, after I had tested out the whole reparing turrets thing, I had no more auto repair units. I found another one of course and so I decided to try making the molecular grafter again and to my surprise it worked this time. So, I'm guessing it's a bug to do with one specific auto repair unit. I'm not sure where exactly got it, but I had two (I hadn't used any) by the time I made the first failed attempt at making the grafter, which was in hydro. So it shouldn't be too hard to isolate the buggy ARU.
Nameless_Voice on 29/11/2005 at 09:59
TF, could you tell me how the ninja stars are thrown?
Projectile created? Thrown from inventory? Emitted from the player?
A script would need to find out which object fired it so it could check its stats.
TF on 29/11/2005 at 12:11
Frobbing the object gives the player proper Tweq -> Emit settings and does a Tweq Control on him, all through S&R.
Nameless_Voice on 2/12/2005 at 09:22
Okay, in that case there's a ~Firer link, a ~CulpableFor and the Firer property (at least in T2, I assume the same exist in SS2) - any of these will tell me the object ID of the player who fired it.
How much of a source scale should I give per point of Agility?
TF on 2/12/2005 at 12:03
Hurr, 20% extra damage per point so that's 1.20, right?
Nameless_Voice on 4/12/2005 at 13:32
Sorry, stupid question. I've just made it a parameter instead.
The script is written, haven't quite tested if it works yet, though.
- NV
Kolya on 6/12/2005 at 00:24
I have seen 2001 again and the moving background in the windows makes such a big difference to make this spacetorus feel real. Is there a way to have animated textures on the skybox of SS2, TF?
Maybe be means of an object that's slightly smaller then the skybox? A setup like in the Polito scene.
RocketMan on 6/12/2005 at 04:11
If I may offer an idea (not that i'm educated enough to know what i'm talkin about) but isn't it possible to create a custom model which is basically an empty shell that the entire level can fit inside, which you can then texture and apply rotation to? or can you not put stuff inside objects? I can't see how the game can discern what inside actually means since its almost like a wall that bends around the level rather than an object with a "center" so couldn't the entire level be in a spherical shell model? or a cylindar or box or whatever
TheNightTerror on 6/12/2005 at 05:00
I'm just talking out of my ass, but I don't think it's possible to make hollow objects for the Dark engine, and being inside an object normally renders the whole thing invisible. I very highly doubt it would work.