SneaksieDave on 11/3/2005 at 18:28
Am I doing something wrong, or is it my old system, or what? Every time I open the script editor (even just to try to pick a script to apply to an actor) there is about a 5 minute wait. That's understandable on first startup. But, when I choose a script and apply it, and then close the script editor, there is another 5 minute wait, with a ton of hard drive thrashing, indicating that it's recompiling the entire script resource file(s), even though I've changed *nothing*. Surely this is not how it works?
Is there a way to have it NOT compile every single time? It goes without saying that if you do change something, of course there is another 5 minute wait... it's really quite unbearable the way it is.
SneaksieDave on 11/3/2005 at 18:37
I think I just answered the most important part of my own question, by chance. I was previously equating the 'X' (close) button with Cancel (as it is and should be in programming standards) but that's apparently not the case with T3Ed. In the script editor it's apparently the same as Okay. So if you don't want to waste time compiling the scripts every time you close the script editor, close it with Cancel, not the 'X' or Okay.
So, asked and answered in under 10 minutes. Well at least the info is here now. :erm:
Weasel on 11/3/2005 at 18:45
This thread doesn't have to be worthless. I can salvage it. I almost started a thread on this myself, but didn't get around to it yet. Sure, the cancel button is fine when you're using a pre-existing script (or you can minimize the script browser), but what about when you create or modify a script? I've writing scripts fir the mission I'm creating, and every time I change something I have to click "Save changes" or whatever the button is called (Similar to OK, but it doesn't close the window), and then I have to wait 5 minutes for it to recompile, or whatever it does. Is there a way to speed this up, if only one script is changing?
Now an interesting bit of useful trivia: even if you click Cancel, the script editor remembers whatever changes you made. They just don't get compiled.
nomad of the pacific on 11/3/2005 at 21:35
Quote:
Now an interesting bit of useful trivia: even if you click Cancel, the script editor remembers whatever changes you made. They just don't get compiled.
Careful with that! I accidently had two scripts with the same name when I did that. It made the Builder very unhappy with me! :(