Eldron on 22/6/2010 at 20:58
Which is why I did say they should shorten them down, there's nothing wrong with them as long as they more fluidly fit into the game.
thiefinthedark on 22/6/2010 at 21:23
Quote Posted by Eldron
thiefinthedark, I guess you haven't played any new games recently, considering they might all rot your intellect, that and consoles are the spawn of satan, am I right?
I mostly play indie games. It seems when you don't give a hoot about moving the most units possible, the game you're making turns out fairly enjoyable. Minecraft, Eschelon, the list goes on and on.
Eldron on 22/6/2010 at 21:43
minecraft is brilliant, played some infdev earlier today, I'm actually way more into the small team indie development world, having experienced alot of the industry bullshit that goes on and grown a bit tired of it.
You could say I'm fortunate enough to enjoy the modernisations they do to some games though, since beyond the long list of games you probably like, I also enjoyed the other end of that spectrum, such as gears, halo series, and even, *gasp* the modern warfare games.
So I guess I do understand why the combat changes affect you more than me, since when they'll start showing things that was important to me, I wont be that happy either.
Deus ex had something for everyone, and there will be things changed that does affect people.
Ostriig on 22/6/2010 at 23:34
Quote Posted by thiefinthedark
More eye-rot for the fratboys, less enjoyment for the intellectual gamers. That is HR in a nutshell.
We'll see what DXHR "is" when there actually
is a DXHR out to play. Those 20 minutes of leaked gameplay and the previews we've read have had both good and bad in them, and there's still plenty that DXHR could get right and live up to the original DX with.
If you want this series to be successful you have to understand that they must pursue a larger market than just what's left of the old DX fandom, especially when considering these days' budgets and how much the gaming market has grown since we last had a proper Deus Ex. The success of games such as Fallout 3 and, as much as TTLG jerked its collective willy at it, Bioshock may have helped show a renewed interest in action-RPG hybrids, and if DXHR and Thief 4 manage to reacquire a healthy playerbase and introduce new gamers to the sort of concepts we here value we may see said concepts implemented more and more in future iterations. But first it is vital for these franchises that DXHR gains commercial success, lest EM sink with it like ISA sunk with IW tied around its throat. I'd also prefer as little compromise as possible, but I'm aware that
some is likely necessary at least at first if Deus Ex is to regain success as a franchise.
Quote:
I am entirely against artistic license with established properties,
To each his own, I'm not. Within certain limits, if said artistic license ends up improving the IP I can roll with it.
Quote Posted by Eldron
[...] what I guess I am trying to get at was that I wouldn't mind it being more immersive, which yes, involves even takedown sequences (however, shortened).
That's where I disagree, I feel that removing control and throwing me out of the first person perspective for a cinematic-
like sequence during action gameplay, not for a convo or proper cinematic, diminishes my immersion. Ultimately, I'll have to try it myself before I judge its effects all in all, but I think it will end up doing more harm than good for my personal experience.
piercehead on 23/6/2010 at 00:07
Quote Posted by Ostriig
That's where I disagree, I feel that removing control and throwing me out of the first person perspective for a cinematic-
like sequence during action gameplay, not for a convo or proper cinematic, diminishes my immersion. Ultimately, I'll have to try it myself before I judge its effects all in all, but I think it will end up doing more harm than good for my personal experience.
This is the thing, for me at least- it's how they settle on using it in the finished product. I think
most people would be happy with, say a take-down on a boss, maybe even the occasional scripted sequence. Obviously if every time you stealth kill someone it plays the same (or variant of) bit of you tapping them on the shoulder that will get old really fast, but I trust they'll already have realised that.
Personally I don't mind the 3pp cover and the odd cinematic moment. I don't feel my immersion is broken every time it leaves first-person, but as I mentioned, it is a matter of taste and balance.
Chade on 23/6/2010 at 00:14
Random thought: given that these take-down sequences exist, it would be nice to be able to choose the style of take-down that our character employs (nonchalant, professional, macho, etc).
It could be a nice little opportunity for character customisation, if nothing else.
ZylonBane on 23/6/2010 at 02:00
You do realize those takedowns are most likely hand-animated, right? Your "little" opportunity would cost a lot of man-hours to realize.
Chade on 23/6/2010 at 02:46
Obviously. :rolleyes:
EM will know how much money it would cost them to implement the feature. We, on the other hand, are not so lucky, as I doubt animator time is a liquid resource (are animators full time employees?). So I think it's a pretty boring argument to use on the forums, in the sense that we can't talk about their costs in a very accurate way.
Muzman on 23/6/2010 at 02:50
From what I gather the take down ..er opportunities vary according to what augs you have. How this works I dunno, of course. But presumably the style changes along with it to some extent. It's not the same thing, I know.
Papy on 23/6/2010 at 03:06
Quote Posted by Ostriig
But first it is vital for these franchises that DXHR gains commercial success
If I like a game, then I obviously wish for this game to be a commercial success. But if I don't like it, then it's obviously better for me if it's a failure. That way, the next guy may want to try something else that could please me.
The thing is I don't believe for one second that the team behind HR is on a secret crusade to create games like Deus Ex. If they make compromise with HR, it is more by having to loosely stick to some IP for marketing reasons rather than putting gameplay they don't want. To me, they wanted the 3rd person cover, they wanted the health regen, they wanted the "awesomel" takedown. My guess is if HR is a success and if they make a sequel, they'll use this success to move away even more than HR was from the original gameplay of Deus Ex. So, considering there is almost no chance I will find this game interesting (that is if I ever play it), why should I care if HR is a success or not?