Sulphur on 25/6/2010 at 17:46
Quote Posted by Manwe
If you like it that's fine. I don't like it so I complain about it. Simple as that.
I can live with that, too! :D
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And I have nothing against console games, or consoles. Indeed I own 4 of them. My problem is the fact that most "console" games nowadays are just shoehorned PC games. And the PC games, well they're just console ports. But that's been the case for a long time now, and like I said somewhere else it's a bit late to complain about it. I was merely pointing out that it was futile to expect a good PC game to come out of this mess at this point. If you already knew this, then that's good.
Oh, I dunno. I've already reconciled myself to the fact that a PC port of a game with completely retooled controls and mechanics is a little too much to expect from any developer (except maybe DICE) at this point. But it's not all briar patch and bog water like you're saying - plenty of stuff, like Mirror's Edge, Dead Space, Just Cause 2, they're all fine on the PC.
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And to all the people pointing out that bloodlines had the camera switching to third person, it still doesn't change the fact that it sucked. It sucked back then, it still sucks now. Well in my opinion at least.
Ha. You know this makes you a complete heathen then, right? :p
Papy on 25/6/2010 at 18:19
Quote Posted by Sulphur
I've already reconciled myself to the fact that a PC port of a game with completely retooled controls and mechanics is a little too much to expect
I envy you. I must admit I still haven't reconciled myself with the fact that developers spend millions on graphics, but refuse to spend a few bucks to put options like "no plasmid switch" or "no NPC scaling" somewhere in a config.ini file.
Sulphur on 25/6/2010 at 18:36
How droll. A 'no plasmid' switch? Why don't you just, like, not use plasmids instead? NPC scaling is a Bethesda fault and has been part of their overall design philosophy for a good long time. This isn't to say that PC gamers haven't been shortchanged by various developers, but your examples are poorly chosen ones.
Papy on 25/6/2010 at 18:48
No, I meant not being able to switch plasmids and to make choices permanent. As for Bethesda, I know it's their design philosophy, it doesn't change that not listening to a big part of their audience only shows their own incompetence.
Sulphur on 25/6/2010 at 18:54
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No, I meant not being able to switch plasmids and to make choices permanent.
You mean give the player the possibility to screw himself over? Right, that'd go down well with everybody. Is there any sound reasoning behind why (realistic/game world logic or otherwise) you'd want something like that in the game apart from 'make it harder/give me only one concrete character build per playthrough'?
As for point two, a 'big part of their audience' is slightly questionable, given the majority of sales probably went towards the consoles for Oblivion and onwards. Fallout 3 has NPC scaling, but regardless of Oblivion's console popularity, scaling is toned down quite a bit and isn't very forgiving. I'd say that constitutes listening.
van HellSing on 25/6/2010 at 19:01
Quote Posted by Sulphur
'give me only one concrete character build per playthrough'?
That's reason enough for me. Why have choice in the first place if you can switch? Why not just give more slots?
Nihilism on 25/6/2010 at 19:05
Quote Posted by van HellSing
That's reason enough for me. Why have choice in the first place if you can switch? Why not just give more slots?
Either way, in Bioshock, you were an all powerful, unstoppable badass.
Sulphur on 25/6/2010 at 19:07
I wouldn't be surprised if it was a compromise reached between the two extremes of 'give the player everything' and 'lock down player choice and force them to continue with it' because of playtesting.
In any case, the only really important plasmids were fire, electricity and telekinesis. I don't think many players used the others as much as those three.
Papy on 25/6/2010 at 19:20
Why trying to find a compromise when you can give everyone what they want?
Nihilism on 25/6/2010 at 19:24
Some people don't want to be challenged. Not I, but some people.