Muzman on 25/6/2010 at 08:06
Quote Posted by Subjective Effect
Come on guys, you have to at least be able to see what Zylonbane is getting at here, even if you're not 100% behind him.
The switching from FPP to TPP is, gameplay wise, totally unnecessary. It's there to look good and yes the takedowns look cool. But the important thing is looking good is the primary aim of them and the break in immersion (never mind the ridiculous loss of control because they take so long) is indicative of something - the devs aren't bothered about breaking immersion.
Doesn't bode well already and I'm not going to like those perspective switches in-game. It's too "gamey" iyswim. Like being constantly reminded I'm watching a film instead of letting me get into the film. Even BioShock didn't do this ffs.
Yeah, whatever anti console prejudice there is in the world surely we can't think these gimmicks are a good trend for gaming. Especially not a Deus Ex title so wholly jumping on the bandwagon (or seeming to). Whatever simplification DX:IW did they didn't go this far. It seems actively against interactivity and player expression at the moment, which despite how glossy and 'cool' it all is (and the artistic effort that no doubt went into those aspects) strikes me as lazy and rote.
The original LGS and ION games had some intestinal fortitude in what they were doing. Where's theirs?
Koki on 25/6/2010 at 10:04
Quote Posted by Nihilism
I do. It's more immersive. Selecting what I want to say, from a list of things I never want to say, disrupts the immersion, is tedious, and always leaves me wondering what I'm
supposed to say rather than what I
want to say.
GOD DAMMIT TTLG
mothra on 25/6/2010 at 10:48
i like a more hybrid system where you have 1st person "cutscenes" that you can direct by talk or actions (mass effects interrupt and action! choices beg to be made better and offer more options) but also offer classic "choose between those answers" gameplay. I never play myself but a character in a videogame so if the designers created those 3 lines for him all of them are "in-character" - this of course only works if the designers/writers know their work and how they wanna present the character to the player. What I do hate are those abbreviated responses where you never know what your char is going to say exactly. those mostly turn out bad.
DDL on 25/6/2010 at 11:10
Select>>This interview is over.
Result: PUNCH THEM IN THA FACE
:weird:
van HellSing on 25/6/2010 at 11:41
In any case, DX3 has a system where you pick your attitude, but it displays the entire line when you highlight an option.
Pretty good solution, I think.
Ostriig on 25/6/2010 at 12:29
Quote Posted by Melan
There is this rhetorical thing which proposes that by easing a lot of people into the immersive sim market, developers will once again be able to go all the way and make a really good one (Kieron Gillen has made this point over and over on Bioshock). But as Bioshock 2 proves, it simply isn't happening - the success of these halfway-there games just results in more of the same being created instead of genuinely trying to sell the whole formula.
Allow me to disagree with you there for a sec - I take it Bioshock 2 didn't make any progress on its predecessor, I wouldn't know, but how likely do you think it is that the original Bioshock's success factored into DXHR getting made? Regardless of how true you feel it stays to the original DX, DXHR is already looking to be far more of an RPG hybrid that Bioshock was. It's frustrating for me, because I'm
pretty sure I remember reading one of those many new interviews last week and that I found one of the devs implying something along those lines. But I couldn't track it down again when I went looking two days ago, so take it with a grain of salt, maybe my drinking's finally catching up to me. Regardless, I'm inclined to believe that Bioshock's success would've been given consideration in Eidos deciding to resurrect the DX franchise.
Quote Posted by van HellSing
In any case, DX3 has a system where you pick your attitude, but it displays the entire line when you highlight an option.
I was about to point the same thing. I hated Mass Effect's dialog system with a passion, for exactly the reason DDL described, so the fact that DXHR doesn't do the same thing was a huge relief for me. Nonetheless, I can't help but wonder what's the advantage over the traditional DX approach, less on-screen clutter?
van HellSing on 25/6/2010 at 12:43
This, and some people apparently prefer the ME system (they like to be surprised or something), so that's a good compromise - they can just quickly select an option without reading the full response.
Eldron on 25/6/2010 at 12:47
Yep, that, makes for an easier first impression of what the alternative actually means, but mostly has to do with the fact that user interfaces has to be backwards compatible with 480 resolutions, which IMO has more to do with the owners of those god forsaken sd-tvs rather than the consoles themselves.
I've seen people design console game based ui's up close, and they never enjoy the SD aspect of it.
Buy yeah, bioware probably popularized the wheel selection compressed dialogue thing.
Nihilism on 25/6/2010 at 16:30
Quote Posted by Koki
GOD DAMMIT TTLGRagequit.
Papy on 25/6/2010 at 17:11
Quote Posted by Ostriig
I'm inclined to believe that Bioshock's success would've been given consideration in Eidos deciding to resurrect the DX franchise.
Why BioShock? It was far from being the only other FPS with RPG elements out there. Why not say that the success of Rainbow Six Vegas is the reason they decided to make HR? After all, HR's gameplay looks like it will be a lot closer to Rainbow Six Vegas than to BioShock.
Personally, I think the revival of the DX franchise is only because Deus Ex is almost a mythical game now. Anyone who knows a bit about video game knows about Deus Ex. Anyone who browse any general video game forum will at one point view a message from someone saying Deus Ex was the best game ever made. Do you remember how ecstatic people went when the official announcement of Deus Ex 3 was made? And I'm not talking only on this forum, but in general. Do you think the marketing department didn't know all that?