van HellSing on 24/6/2010 at 17:00
Bah, the intro is nothing. One of the trailers had Garrett put a fire arrow in a guard's throat.
EDIT: So I watched the trailer again, and it was the guard's chest, not his throat. But yeah.
chris the cynic on 24/6/2010 at 19:47
Quote Posted by Sulphur
However, does the apparent lack of melee weapons means that there won't be silenced weapons or a tranq gun/crossbow to help with stealth kills? That's pretty much what I did when I played the game the first time; removing
that would make for a rather large bone of contention.
In that case I think you should be fine. Unlike the other things I've brought up I can't cite a source, but I seem to recall one of the developers saying that there would be tranquilizer darts of some kind.
Quote:
About the boss fights - well, they were there in the original. Some of the bosses you didn't have to kill, but there's at least one that you had to - Anna, for instance. A completely non-lethal playthrough was only possible at this point by making use of a game exploit. It's a minor sticking point for me - the real point was Deus Ex let you make decisions that could dramatically alter the branching of the story line, and that's something Deus Ex: HR needs to have if it wants to live up to the original.
It isn't just that Anna was the only one you had to kill, and as you point out you could get around that (and the game would respond to the fact Anna was not dead, though only slightly), Anna was the only one you had to even
face. (Unless you consider Howard Strong a boss.)
Depending on your views that might not be a significant distinction to you, but I think it is something worth mentioning.
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Probably more significant than the fact you could complete the game without killing anyone is the fact that you could complete the game without ever using a weapon or aug of any kind. (And indeed without ever putting an item into your inventory or using one that was put there automatically.)
Of course, we can't know if Human Revolution meets that standard until people have played the game.
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All of that said, the story of Deus Ex was what really mattered to me.
SubJeff on 24/6/2010 at 21:38
Come on guys, you have to at least be able to see what Zylonbane is getting at here, even if you're not 100% behind him.
The switching from FPP to TPP is, gameplay wise, totally unnecessary. It's there to look good and yes the takedowns look cool. But the important thing is looking good is the primary aim of them and the break in immersion (never mind the ridiculous loss of control because they take so long) is indicative of something - the devs aren't bothered about breaking immersion.
Doesn't bode well already and I'm not going to like those perspective switches in-game. It's too "gamey" iyswim. Like being constantly reminded I'm watching a film instead of letting me get into the film. Even BioShock didn't do this ffs.
piercehead on 25/6/2010 at 01:49
For me it just depends how much they rely on it...which we can't accurately gauge from seeing a demo.
I don't mind the odd sting camera but yeah, if it goes 3pp every single time you get someone with a sneak attack (i.e. not using augs) that's too much.
But at the same time I don't feel my immersion is going to be broken just from having 3pp stuff in there, and I don't think the devs don't care about immersion either.
Fafhrd on 25/6/2010 at 02:10
The only stealth melee attacks are the takedowns (and apparently you don't have to be all that stealthy to use them). The only melee attacks, period, are aug related. That's dumb.
Manwe on 25/6/2010 at 04:11
Quote Posted by Sulphur
I fail to see how optional takedowns and third-person camera pullback can dramatically change your opinion of the game to 'generic action shooter crap'. Yes, a pure FPP is more realistic and immersive and allows for realistic stealth, but I can live with a hybrid scheme - it's not exactly uncommon any more. If you can't, that's your loss.
If you like it that's fine. I don't like it so I complain about it. Simple as that.
And I have nothing against console games, or consoles. Indeed I own 4 of them. My problem is the fact that most "console" games nowadays are just shoehorned PC games. And the PC games, well they're just console ports. But that's been the case for a long time now, and like I said somewhere else it's a bit late to complain about it. I was merely pointing out that it was futile to expect a good PC game to come out of this mess at this point. If you already knew this, then that's good.
And to all the people pointing out that bloodlines had the camera switching to third person, it still doesn't change the fact that it sucked. It sucked back then, it still sucks now. Well in my opinion at least. But just because a game is good doesn't mean we have to overlook its shortcomings. It's the same with DX, I personally never liked the dialogue cutscenes and would have preferred fully interactive scripted sequences similar to HL2. But of course that's very expensive to make.
ZylonBane on 25/6/2010 at 04:35
Quote Posted by Manwe
It's the same with DX, I personally never liked the dialogue cutscenes and would have preferred fully interactive scripted sequences similar to HL2.
So you prefer standing around twiddling your thumbs while people talk to and about you, instead of conversations that you actively participate in? Buh?
Melan on 25/6/2010 at 07:00
Quote Posted by Manwe
But we all know it will be a huge success anyway. It will probably be considered like a huge revolution in gaming. Will that make it easier for a true DX spiritual successor to be made ? Of course not. They'll just continue in the same direction, stripping it even more of it's complex features to make it more like a shooter. Just look at Bioshock 2. Was it closer to System Shock 2 than Bioshock 1 ? Of course not.
A lot of crazy in Manwe's post, but this paragraph really sums up the problem. There is this rhetorical thing which proposes that by easing a lot of people into the immersive sim market, developers will once again be able to go all the way and make a really good one (Kieron Gillen has made this point over and over on Bioshock). But as Bioshock 2 proves, it simply isn't happening - the success of these halfway-there games just results in more of the same being created instead of genuinely trying to sell the whole formula.
Granted, I like enough of DX:HR on its own terms so far that I am likely to buy it, soo... market-wise, I am not necessarily sending the right signals. Not that there is an option to send them in the first place, since there is nothing truly great out there unless we count DX:TNM, and that's a fan mod.
Eldron on 25/6/2010 at 07:12
I'm at this point pretty much picking the lesser of evils though, pretty much how I substituted the lack of shock in bioshock by playing deadspace.
Nihilism on 25/6/2010 at 07:47
Quote Posted by ZylonBane
So you prefer standing around twiddling your thumbs while people talk to and about you, instead of conversations that you actively participate in? Buh?
I do. It's more immersive. Selecting what I want to say, from a list of things I never want to say, disrupts the immersion, is tedious, and always leaves me wondering what I'm
supposed to say rather than what I
want to say.