Muzman on 21/6/2010 at 05:12
These might be here somewhere already. It's stuff from the preview shot on shakeycam.
(
http://screwattack.com/videos/Behind-Closed-Doors-Deus-Ex-Human-Revolution-pt1)
It shows plenty of contentious stuff like the jumps to third person (the knockouts remind me of auto gunfighting from Fallout 3 without the location picking/fun stuff)
Looks pretty fancy though, I must say. And they kept the no headbob/skateboard cam. Keeping that DX spirit alive.
Manwe on 21/6/2010 at 06:20
This would be so awesome without all the 3rd person crap and the one button auto kill. Someday developers will understand that games are meant to be played, not watched... maybe.
Fafhrd on 21/6/2010 at 06:47
Yeah, now that I've seen it in action the takedown system is a far worse design decision then I could have possibly imagined. They're cool the first time, but I was getting bored with them before the demo had ended, and that doesn't bode well for their usage through the entire game. I understand the desire to show the player cool things, but that should come secondary to maintaining the player's immersion, and they've essentially put in a 'break immersion' button with the takedowns, and they're removing control from the player for a second or so each time one is initiated (and sometimes several seconds, as in the skylight drop bomb scatter sequence), and removing control from the player during the course of regular gameplay is a Design 101 Don't.
Somebody's going to have to do a non-lethal playthrough and figure out the percentage of the playthrough time is spent watching takedown animations as opposed to actually playing.
And you shouldn't be able to do them from wherever the fuck, like the double takedown. It almost seems like you can trigger them from any distance, as long as the enemies aren't aware of you when you trigger them, and that's just doubly fucking stupid.
van HellSing on 21/6/2010 at 07:43
Down already. Anyone managed to save?
Melan on 21/6/2010 at 07:47
Quote Posted by Fafhrd
Yeah, now that I've seen it in action the takedown system is a far worse design decision then I could have possibly imagined.
Yeah; that's it. I feel pretty ambiguous about the whole; some great potential and stunning environments, but those elements are absolutely jarring. Now if there was a menu option to turn them off...
mothra on 21/6/2010 at 08:40
First, it looks amazing. I LOVE the design, NPCs, details, thriving city and animations. BUT:
wow, that's worse than I ever thought - gameplay wise.
utter catastrophy. No surprise they wanna hide that from the public - meaning old DX1 fans I assume - because there is not much to be found that would have a place in the DX universe I am seeing....
the punch thru wall nobody noticed, the canned animations, the "I AM ROCKETLAUNCHER FOR ENDBOSS", HIT BUTTON NOW TO BREAK IMMERSION. every few seconds: CAMERA SPAZZ. the collectors edition will come with DX-themed sick bags.
so that is "we are trying new things" what they speak of ? all i can see for now is bad interpretation of AC2 in the first person and a bad interpretation of DX1 in the 3rd person mixed together into an action slaughterfest of brutal proportions. The visuals are nice but i must say - that aint hard, you can always find amazing artists if you have enough money. But getting together a good gamedesign that you actually wanna PLAY - not LOOK at - is harder and it seems Eidos just failed miserably. it's just like AC. they promised assassination-free-roaming-thieving and we get a one-button-parkour-slaughterfest.
Not that I did not enjoy AC1+2 but they are just "normal", "ok" games not worthy of any GOTY or special mention imo. What I hoped DXHR will not be.
YogSo on 21/6/2010 at 12:08
Quote Posted by van HellSing
Down already. Anyone managed to save?
They are also embedded here: (
http://www.gameru.net/?a=36254) http://www.gameru.net/?a=36254.
The thing I most disliked, more that the one button autokill (it would be fine in one vs. one encounters, but being able to take down two or more enemies at the same time at the press of a button is a bit overkill - pun intended), is the long cinematics that take control away from the player (spying Tong in his office should be feasible in first-person mode - they could even use Adam's restricted point of view to not reveal whom Tong is talking to - but I guess "six minutes long sequences where the player is doing nothing more than eavesdropping behind a closed door" are just out of the question in a modern game).
mothra on 21/6/2010 at 13:00
the fight against the robot is particularly lame.
in the future boxes withstand constant machinegunfire !!!! robots do not change their position so you can stay in cover forever !!! every time a robot gets deployed we delploy a few rocketlaunchers as well so you the enemy can defeat our defenses !!!! They are right, it's like DX1, only they copied the mistakes and bad decisions instead of the good ones.
the more I watch it the less interesting and boring it becomes. no wonder it's behind closed doors. and I don't mean the visuals. they will have to work hard to sell this crap to me. And that's coming from someone that was ready to accept anything they do as long as it's a good game in itself, they can trampel the DX1 franchise as much as they want and come up with manga motifs, interchangable hats and unlimited rocketlauncher ammo, no lean and no ghosting but this is just lame. back to the drawing board or in this case: GOTY awards and drooling editors claiming excellence in the face of failure.
Manwe on 21/6/2010 at 13:28
Oh wow I hadn't seen the second video. It's even worse than I thought. But it actually reinforces my point (press A to win yay !). Also the game seems to suffer from the Bioshock syndrome by making the player an all-powerful unstoppable killing machine armed to the teeth. They've got choices but they forgot to include the consequences... Sneaking, super strength, invisibility, punching through walls, rocket launchers, blades that come out of your arms, sniping and a "I-win-cutscene-triggering magic button" all at the same time. I wonder if that last one is part of an aug or something. "This aug transforms the world into a video game cutscene (using mystical magic) in which you proceed to act like a badass and kill everyone in sight". Eidos montréal : revolutionizing immersion in video games !
Still looks like a pretty cool action game though.