Shevers on 26/6/2007 at 15:29
...and what it is needs no excuses.
Bjossi on 26/6/2007 at 17:58
Quote Posted by CD Set
Also, what is the difference between choosing Navy, Marines and OSA?
Depending on which you choose, you get different training during the 4 years.
Hemebond on 27/6/2007 at 11:32
This is something I've been thinking about lately too. What is it exactly that makes System Shock 2 such an immersive and frightening game (for some of us, at least). I'm just brainstorming now...* As someone has already mentioned, the sound plays a very large role in this. The hums. The silence. I play with music off, so I don't think music plays a large role in atmosphere (at least not when it's fast techno, like in engineering).* Being alone of course, and quite vulnerable. Weapon degradation and monster respawns reinforce this.
Kolya on 27/6/2007 at 12:05
Apart from what you mentioned:
The hybrids' and midwifes' residual humanity. Killing them is a mercy they beg you for. That brings up much different emotions and thoughts than any monster killing I've seen in other games.
Bjossi on 27/6/2007 at 20:35
What makes the game frightening for me are the spiders; their sounds, movement and look make me feel very uncomfy when facing one.
Martin Karne on 28/6/2007 at 05:19
It was more the fear of trying to redo a whole set of levels because of a wrong upgrade decision a few levels back more than anything else.
And the feeling that you wouldn't make it out of there alive if more of those bastards kept coming at you.
Of course some of the first corpses were scary as well.
Astro on 28/6/2007 at 13:55
There were a variety of feelings that went through me the first time I played: fear, panic, curiosity, confusion, despair, compassion, dread, terror, horror, disgust, and intense rage. You have to get really involved with the people through the logs to get the full experience. The ghosts add a lot too. I like to find nice quiet places to listen to the logs.
It was really disconcerting to hear that sound of the wrench hitting hybrid flesh, knowing that it used to be a crew member; I could almost feel the impact of the wrench.
You will know despair in the cargo bays.
Bjossi on 28/6/2007 at 17:17
That stuff never affects me, the fact the hybrids are trying to kill me are enough reason to swing the wrench and enjoy the beautiful hit sound.
Anti-Social FatMan on 30/6/2007 at 12:30
the fear effect of ss2 for me is a combination of a few things
the sound is amazing, from the your flesh welcomes us of the hybrids to the i can't help you if you hide sir of the robots, all the sounds seem so completely wrong, it's as if they sat around trying out different sounds find the wrongest sounds they could get, it really assails the senses - and the way the hybrids tell you to run when they see you... it's powerful
plus, enemy respawns mean you can almost never really stop and take a breather, organise your inventory or check your skills while feeling genuinely safe, attacks could come at any time
plus, those enemies are dangerous - and feeling vulnerable is a perfect way to evoke fear, it taps directly into your own personal sense of self preservation - you want to stay alive, and that's why fear exists
plus, the environment is very oppressive, from the narrow, constricting corridors and maze-like design to heavy, automatic doors with unknown dangers lying beyond
and also (unless you are particularly thorough or a veteran of several plays) you will almost constantly have low resources, and you need them to live, every bullet you spend, watching that number dwindling, it feels like you're one step closer to death, to helplessness, with every shot, like you're watching your own blood pumping out of your body
and then there is the constant concern that you perhaps aren't building your character right, that you don't have the skills you need, that you missed cybernetic modules, that you won't have enough nanites when you need them
that's why ss2 is so genius, it's no one thing, it's shock, panic, full blown fear, worry, an oppressive, wrongness - the game doesn't rely on zombies bursting out of wardrobes, but neither does it just try to screw with your head - it does everything, all at once
i rarely feel frightened when i play SS2 now, but i still remember that first time through - i'd say it's easily the most frightening game the PC has ever produced - and i think overall, only silent hill 1 tops it
Bjossi on 30/6/2007 at 13:01
Quote Posted by Anti-Social FatMan
plus, enemy respawns mean you can almost never really stop and take a breather, organise your inventory or check your skills while feeling genuinely safe, attacks could come at any time
Huh? Maybe that is true for the very beginners. Me knowing the game very well, I don't have trouble finding safe spots, it's more difficult to not find them.