Runtime Error trying to "PlayMap" Abnormal Program Termination - by Hatching-a-plan
Hatching-a-plan on 19/10/2005 at 18:22
All I did was subtract a simple box. I pressed "BuildAll" and the "PlayMap". But no go I got some wierd run time error "RunTime Error! Program: C:\Thief3 Edit\System\t3main.exe abnormal program termination". My question is is there some sort of spawn point or marker that I need to put down in order to test out my maps in game. Do I need to do some setup before being able to do all this. All I wanted to do was figure out how tall/wide garrrett was in unreal units. Anyway thanks in advance.
Hatching
Hatching-a-plan on 19/10/2005 at 19:07
I did a little more digging and answered my own question on the start point thing. However I read the UnrealEd Tutorial on this as there is no tut on this for ThiefEd yet so my question has changed. Which actor do I need to place to make my maps testable? I placed the "PlayerGarrett" actor but got a viktoria error that said "There's no camera!" and so Im still lost.:tsktsk:
Hatching-a-plan on 19/10/2005 at 19:17
After a little more screwing around with the editor (and some reading of the readme file.) I figure out what I needed to do. But I still get the run time error when trying to play the map. Abnormal Program Termination.
Hatching-a-plan on 20/10/2005 at 01:49
Yea I figured out the whole PlayerStart thing and I have it in my map but the error is still there and I cant play the map.
ascottk on 20/10/2005 at 02:47
Quote Posted by Hatching-a-plan
Yea I figured out the whole PlayerStart thing and I have it in my map but the error is still there and I cant play the map.
From my experience you need two playerstart actors. One is the teleport destination of Entry.gmp the other is just running from the play map button.
Bardic on 20/10/2005 at 02:52
Have you tried setting up the send to xbox batch file rather than using the play map button?
Or you may just need to backup your map and wipe your editor folder, my main computer worked ok, but I had to retry several times on another PC I tried.
nomad of the pacific on 20/10/2005 at 02:58
Until you get into goals and difficulties, you don't need the teleport destination. I've got several maps that don't have one, yet, and I can still play them. It just jumps right into the game without briefings or goals.
Hatching-a-plan, what is the path to your editor install? The directory names should not have spaces. Also, are you using Thief3Launcher? It will set up the registry entries to allow you to switch from the game to the editor.
Crispy on 20/10/2005 at 12:35
I just got this error on my main install (while testing the packaging of my map). I get to the briefing fine, and click start. The loading screen then starts up, and shortly afterwards: boom! My logs contained their fair share of errors, but nothing out of the ordinary as far as I could tell.
The editor install works fine. OMs in the main install work fine. I didn't test other FMs, though, and I've now erased the evidence by uninstalling. :erg: I'm going to reinstall tomorrow (bedtime now) and see if that fixes the problem. (In fact, I'm going to do a clean install and then make a copy, so next time I can just delete the whole Thief3 folder and copy Thief3clean into its place rather than going through the tedious uninstallation/reinstallation procedure with all of John P's textures plus Minimalist.)
Interestingly, I also got an odd display bug in my main install at the same time as this (again, editor install was unaffected). This occurs in OMs. The framerate was fine, everything was smooth as silk, except when I turned. Sometimes it would just jitter uncontrollably as I turned. Other times it would not update the screen for a few seconds; I could see the compass turning, but the game world wasn't being redrawn. No idea if this is related or not.
Rantako on 20/10/2005 at 14:16
Quote:
All I did was subtract a simple box.
For some reason, T3Ed doesn't load maps that are just a single brush. Try subtracting another cube or something, and that might fix it.