rfnagel on 12/12/2009 at 20:45
Quote Posted by Shadowcat
Hey, good to see you! I'm well, thanks. Not managing to do terribly much gaming these days, but I'm still keeping an eye on this place
I myself moved out into the woods back in 2005... have a look at the hillbilly homestead here -> (
http://www.cmoo.com/snor/weeds/Weeds_Backwoods_Homestead/Weeds_Backwoods_Homestead.htm) ... "you know you might be a Redneck when..." <LOL>!
Quote Posted by Shadowcat
It's pretty quiet around here these days, so seeing that many threads updated was a surprise :) Thanks for the URL updates. It's hard to believe it's been eight years since you were originally posting about all that!
Yeah, hard to believe how time flies. Good that I finally got off my butt and updated those download links :)
rfnagel on 19/6/2010 at 03:36
BTW, duuno if anyone running DOSBox had missed it or not:
The DOSBox authors released a new version of DOSBox back in May 2010, version 0.74. This new version, among other things, has quite a few tweaks to make things run a bit smoother. A lot of DOS games will run quite a bit smoother with this newer version, Terra Nova included :)
rfnagel on 13/7/2010 at 07:25
BTW, a little something that I discovered... haven't actually tried it yet though.
Seems that games that use DOS4GW for their memory manager will (usually) run a bit smoother under DOSBox if the game is edited to use DOS32A instead. I tried it with the original Command and Conquer, but not Terra Nova yet.
Anyhoo, read here for more info about embedding DOS32A in a game's executable that uses DOS4GW (in the case of Terra Nova, that would be "__FF.EXE") -> (
http://www.dosbox.com/wiki/TOOLS%3ADOS32A) .
rfnagel on 13/7/2010 at 08:00
P.S. I tried DOS32A with Terra Nova, but unfortunately had random crashes while playing the game... so's I think that DOS32A is a no-go for TN to help improve performance.
jagguar20 on 15/9/2010 at 20:39
Quote Posted by rfnagel
First of all, a BIG shout out to Shadowcat! Long time, no type, how have you been?
Anyhow, I've recently started playing TN again. Using DOSBox on a P4 2.666ghz PC running Windows XP w/ SP2.
First of all, create the directory on your hard drive "C:\DOSGAMES".
Run DOSBox and then:
mount c c:\dosgames <ENTER>
mount d d:\ -t cdrom <ENTER>
Then log onto your CDROM drive:
d: <ENTER>
Install TN in the usual manner that you would from native DOS (not via the CD's "autorun"):
install <ENTER>
This will create a virtual drive "C", and install TN to the virtual drive's "C:\TNOVA" directory. Viewed in Windows Explorer, you'll then find the game's files in the "C:\DOSGAMES\TNOVA" directory on your hard drive (when DOSBox isn't running).
After installation, and from then on, you will:
mount c c:\dosgames
mount d d:\ -t cdrom
c: <ENTER>
cd\tnova <ENTER>
TN <ENTER>
.
This worked like a charm on DosBox 0.74. Runs flawlessly.
This is the first time I play this game since I was 6 (And I could never get past the training mission due to my PC having no sound card and me knowing no english at all).
rfnagel on 27/11/2010 at 10:03
A little update on running Terra Nova under DOSBox (all versions):
Seems that under DOSBox the game's stereo digital sound effects are flipped... what you see happening on the left side of the screen you'll actually hear in your right speaker, and vice-versa.
In Terra Nova's configuration menu/screen there is an option for "Swap Stereo" (or something like that, I forget the actual wording offhand). If you enable this "Swap Stereo" option, the digital sound effects within the game are correct. BUT, the audio in the game's cutscene movies is still reversed.
I mean, no biggie, but it looks (or "sounds") rather screwball when watching the game's cutscenes LOL!
Anyhoo, community member "ripsaw8080" over at Vogons created a patch for Terra Nova's "SB16.DIG" digital audio driver that corrects this problem when running the game under DOSBox, without the need for setting the game's configuration for "Swap Stereo" (which suffers from the cutscene problem as outlined above).
This thread -> (
http://vogons.zetafleet.com/viewtopic.php?t=15800)
This file -> (
http://vogons.zetafleet.com/download.php?id=8345) (swapfix.zip - Modifies SB16.DIG to prevent reversed stereo channels in DOSBox).
From "ripsaw8080" within that message thread:
-=-=-=-=-=-=-=-=-=-
To modify the driver, run the attached program inside DOSBox in a folder where SB16.DIG is located (preferably an installed copy). The driver file has several variations, so the program searches for the correct offset to modify.
-=-=-=-=-=-=-=-=-=-
Anyways, the patch works like a champ! :)
Hanssen on 11/11/2011 at 09:52
I wanted to install DosBox on my MacOS 10.3.x, and then found out that they re not compatible. That's sad.
Arach on 28/11/2014 at 19:00
Hello folks.
So I got the game working just fine and I´m really enjoying it,but I encountered an issue that´s probably mostly related to my own incompetence so I just want to know if there´s a quick fix for it before I uninstal and reinstall TN again.
I started the game and went through 4 missions but the controls were really bugging me so I looked for a way to rebind them and found you can do so by hitting alt+f1. The problem is,it seems you have to memorize what keys do what before binding them and now I´m in this awkward situation where my movement keys are all over the place and I can´t even get the strafe keys to bind anywhere anymore. My question is,is there a way to reset the keybindings to default so I can start again?
Apologies if this was already answered elsewhere or if its painfully obvious,I´m just havinga hard time navigating that keybindings screen. Also,is there any way to mouse loo,or at least have a key to switch between navigation and shooting? Sort of like what System Shock Portable does.
Many thanks in advance.
PS: First time playing TN,grabbed a random boxed copy at a pawnshop of sorts near me for 3€ yesterday,always loved all the other LG games but never got to play this one back in the day,clearly I was missing out,really enjoying it so far!
Edit: I just noticed that no one has posted on this thread in years,I hope I´m not commiting any forum rule breaking by posting in it.
Shadowcat on 29/11/2014 at 13:17
No, there's no mouse-look binary patch for Terra Nova, I'm afraid. (I'm still gob-smacked that that particular feat was achieved for System Shock.)
There's also no key-binding in the game, so I presume you're running it under DOSBox and using its key mapper? You should look up the documentation about that, but I wrote a little bit about that here: (
http://www.ttlg.com/forums/showthread.php?t=45416&page=3&p=1841367#post1841367) (also linked from the first post in this thread) which may help. If you figure out where your keymap file is, you should simply be able to delete that to reset all the keys to their defaults.
Also, if you've not already done it this way, be sure to install the game from the hard-drive for best performance: (
http://ttlg.com/forums/showthread.php?p=1750959#post1750959)
Awesome that you picked up a boxed copy, and get to play it for the first time :) I hope you get to grips with the keys, and have a great time with the game.
(And posts to old threads are nearly always fine so long as they are on-topic and not redundant. Prior to your post, this thread had already spanned close to a decade :)
okayman on 14/7/2015 at 13:36
Hi Guys,
It's been a long time. I'm not sure if anyone noticed Terra Nova SFC was released on GOG few weeks ago. I just saw that last night.
From GOG's website, they've listed out system requirements for the re-release of Terra Nova SFC. It seems like it will be compatible to modern machines!! I haven't got a copy yet but I think I will get one soon.
Best wishes to you all, TN:SFC fans!
Felix