Running T2 on a modern intel gpu? Test this please. - by voodoo47
voodoo47 on 14/12/2017 at 21:11
I'm trying to get rid of hard edges on textures in a smart way, and need to find out whether a setting is safe enough to enable globally. so, if your intel gpu is capable of (
https://en.wikipedia.org/wiki/Supersampling) anti-aliasing (enabled by default in the GOG build and by TafferPatcher, see multisampletype in cam_ext.cfg), try to also enable (remove the semicolon from)
d3d_disp_enable_atoc 1ideally, the wine in the middle part of the screen and the distant art (big background tree that touches the moon) should now have smooth edges instead of sharp (note that you need to use the vanilla skies in order to test this properly, so T2 skies must not be installed).
(
https://i.imgur.com/bEAF7E9.jpg)
Inline Image:
https://i.imgur.com/bEAF7E9l.jpgsemi-ideally, nothing will happen (feature not supported by intel), and the textures will stay sharp. unideally, intel will pull their usual stuff, reporting the feature as available but not implementing it, turning all affected textures pink or something like that.
thanks.
ffox on 15/12/2017 at 11:23
I'm not quite sure what you are after. It looks OK to me:
[ATTACH=CONFIG]2438[/ATTACH]
voodoo47 on 15/12/2017 at 14:29
I think it works fine (distant art definitely smooth), but a full resolution screenshot would be great.
ffox on 15/12/2017 at 17:00
I've PM'd you with the link.
voodoo47 on 15/12/2017 at 17:56
yep, everything looks as it should. what cpu/gpu model is this exactly?
ffox on 15/12/2017 at 19:21
4.00 gigahertz AMD A10-6790K APU. NVIDIA GeForce GT 630. Acer S241HL Monitor.
ffox on 16/12/2017 at 10:04
Doh! Sorry about that. If you don't get any other replies you will still know what it does to GT 630s. :p