Ruins of Originia FM1: Mines of Margroth (Oct. 27/2002) support - by YcatX
Xmodule999 on 23/12/2016 at 19:01
Step by step, how to open these crypts?
Unna Oertdottir on 23/12/2016 at 19:10
Quote Posted by Xmodule999
I see only one switch - enable/disable lights, are there any other switches?
This is the switch you're looking for. It's
connected to a bunch of lights and will open the crypt of Viper V1. But you need the speed potion.
Xmodule999 on 23/12/2016 at 19:24
Quote Posted by Unna Oertdottir
This is the switch you're looking for. It's
connected to a bunch of lights and will open the crypt of Viper V1. But you need the speed potion.
Not works with this speedpotion and this "lights" switch, what's wrong?
Unna Oertdottir on 23/12/2016 at 19:34
It's timed. Run faster. I just tested it and it's working.
Maybe you should check the way to the tomb first.
Xmodule999 on 23/12/2016 at 19:50
Quote Posted by Unna Oertdottir
It's timed. Run faster. I just tested it and it's working.
Maybe you should check the way to the tomb first.
Exactly, now it works. It must be really fast from switch to crypt of Viper VI.
downwinder on 12/5/2018 at 01:53
just replayed mission set ,we need more missions where you have to travel distance so much fun
also there needed to be at least one of those eyes weapons you could have found for mine area with the red and blue burrick sounding unbeatable creatures
bantar is a great evil guy
and in last mission have to get more of those colored balls to open the different area's,would have been better that balls wernt lost on opening each one,so much time lost just running though those halls for no reason reason,not like there were any enemys making it worth the reason to get more balls
but for its time wow,one of the best sets ever
Azaran on 12/5/2018 at 02:00
Quote Posted by downwinder
and
in last mission have to get more of those colored balls to open the different area's,would have been better that balls wernt lost on opening each one,so much time lost just running though those halls for no reason reason,not like there were any enemys making it worth the reason to get more balls In the power cells exhibit you get a reusable transparent ball you can use to open all the others
downwinder on 12/5/2018 at 02:15
ohh yeah forgot about that,ty for info
<Username> on 10/8/2019 at 17:04
Finished on Normal in 2 hours and 48 hours, but I had to reload so many times, real time was probably around 5 hours. I got 4638 of the 5616 loot total in the mission.
Elements I liked:
* The puzzles and variety of areas are pretty creative.
* The headless undead horde with the Burrick breathing noises was awesome! My heart started beating faster when I saw this new enemy type approaching. They got me in an area where I was actually in danger of getting cornered, and this forced me to frantically look for an exit.
* Whenever you slay a Haunt, a wisp escapes from the corpse and flies away. This was a nice addition to the standard Haunt enemy type.
Elements I disliked:
* Most of the architecture is flat and rectangular. There are many mazes, many long, featureless corridors, and many empty dead ends.
* The Pit of Everfall is a nice idea, but broken. When falling, I always got smashed into the walls and killed. There is also a very annoying bug that causes black textures to obscure your vision across the pit. It happens if you reload after you frobbed the floating statuette.
* There is a journal of someone who got killed while writing that literally ends with "Perhaps I should stop writing and look around." Augh.
* The TTLG forum names on the plaques in the Hall of Lost Heroes were a bit of an immersion breaker.
* Three locked chests in the miners' sleeping areas have excessively long pick times.
* From what I can tell, there is no way to prevent the bloodbath at the beginning. I wasted quite a bit of time trying to sneak through this area.
* The underwater maze where you have to avoid touching the walls is more frustrating than challenging.
Areas where I got stuck and had to consult the walkthrough:
* I figured out the solution on how to get into Questorus‘ tomb, but after failing the run three times even with the use of a speed potion, I was wondering if I was on the wrong track. Turns out the window of time until the gate closes is rather narrow and my angling was not good enough during the first three attempts.
* I did not see the red buttons hidden among the red tiles near the "white" Burrick, even though I was searching the walls for hidden buttons or levers.
* Unless I missed it, the mission does not tell the player where the Hall of Mirrors is. The previously closed gate in the Pit of Everfall opens after you kill Bantar, but I did not know this.
* I had to try that final jump to the Hall of Mirrors in the Pit of Everfall over 50 times. I kept bouncing off the rope arrow I had shot into the target above the opening. When that happened, my velocity was so high I got smashed against a wall and killed instantly. I think this area is not very playable. The method recommended in the walkthrough requires a speed potion. Had I already used my last speed potion, I might have had to restart the mission. That would have been very frustrating.
klatremus on 11/8/2019 at 03:21
I take it you played the standalone version. The campaign release of this mission has over 12,000 loot. Its vastly upgraded. Many of the issues you had were probably solved.