elkston on 12/1/2007 at 02:22
Cool! Thanks for the link. That posting was from around April of last year so maybe his next mission (s) will be huge like these were.... :)
SinisterShadow on 12/1/2007 at 11:40
Germans writes dates in the format: "day. month. year", so in fact the date of his last post is October the 4th last year.
elkston on 12/1/2007 at 15:39
Quote Posted by SinisterShadow
Germans writes dates in the format: "day. month. year", so in fact the date of his last post is October the 4th last year.
:thumb: Gothca....
Esme on 18/1/2007 at 15:33
Excellent mission, lot of fun, some very nice touches, did manage to get stuck in the wall in part three where the gap over the lava is but no biggie, sometimes scripts didn't trigger properly but a reload would usually sort that
took me the best part of a week to get through this on expert, no idea what the mission time was
I've sometimes found missions by foreign authors difficult to get into in the past but this guys a star
looking forward to more missions from Mr Smikalla
:thumb:
kaufmanal on 10/11/2008 at 00:36
I seem to have the same problem as Clock on the firelock objective; it won't tick off. Is there a solution please? Thanks!
clearing on 10/11/2008 at 04:57
(
http://thiefmissions.com/walkthroughs/Ruined.html) Walkthrough.
Quote:
(I'd suggest saving before dropping the skull as a few people have reported having problems picking it up again if it doesn't work the first time. It has to land in exactly the right spot to activate the mechanism.)
Fraser on 24/10/2009 at 08:48
Almost a year since the last post.
I've slogged away at this mission and found far more than I normally have patience for. But now I'm stuck. Physically stuck, even.
I've found about 3850 loot, have been everywhere I can find except for through the water under the trapdoor. I can go only so far in there, and then I can't fit through a gap properly. I seem to get stuck in the cave wall. I have to back up and move forward a few times to get through, so most of my air is used up by the time I get through the gap. Very annoying. I have one potion, but using that, considering the problem I have getting through the gap, I can either move ahead to the tunnel that awaits, or pick up the loot that's down there. Both are not possible with only one potion. And I think I need the loot to get my loot requirement for the mission.
Is there a way to stop sticking in this wall so I can move on?
PotatoGuy on 25/10/2009 at 22:30
I never had that problem, butafter you got the loot and walked a bit further, you'll get by the well in the monastery. If you ctrl+sht+alt+end you won't miss much.
Fraser on 27/10/2009 at 02:43
Okay, thanks, but it sounds like that will move me to the end of the mission and I need quite a bit more loot.
Do I have to have met my loot requirement (5,000) before I go down under the big trapdoor into the water? If so, is there a loot list? I'm kind of stuck here.
Edit - never mind. In the end, with 4700 or so loot, I just gave up and jumped to Part 2. I've never given up on a mission because of a failed loot requirement, before.
I have to say that although these are good missions, but the guards are ridiculously alert. There are two on the roof that you can't sneak up on, even in absolute darkness with moss all around to dampen sound. The can't see me, they can't hear me, so why is it that they whirl around at the last moment? There's a trapdoor obviously set up as the sneaking way up there, but the moment the trap door opens -- no matter where they are on the roof - they hear me. Not sure I approve of that.
...
Edit - Now I have a problem. I've been trying for hours to figure out how to get into Sal X. I finally resorted to a walkthrough, and it seems something has gone wrong. I've pickpocketed everyone in sight, including that patrolling thief you apparently have to steal from in order for the key to appear. But there is no key for Sal X on the table. I see by reading this thread that I'm not the first person to have this happen. Can I finish the mission without this key, or do I need to start again? Good missions, but I've run into a few bugs on this one.