RPS preview and new images. [August] - by Ostriig
Ostriig on 5/8/2010 at 22:31
RPS feature a (
http://www.rockpapershotgun.com/2010/08/05/deus-ex-3-human-revolution-preview/) small preview by Quentin Smith, who appears cautious but fairly optimistic about the game which he (non-venomously) refers to as "Deus Ex plus trendy bits" a couple of times. Apparently, Eidos Montreal have demoed the game again yesterday, though through the exact same scenes and in the same fashion as the E3 presentation.
Two choice quotes:
Quote:
The combat in Deus Ex was always shit. That they're trying to improve it is laudable, and on paper, none of these improvements step on the toes of that Deus Ex core I mentioned above. In practice, it might result in more action-centric levels, but we'll almost certainly have to wait for the game's 2011 release to find that out. And in any case, it won't be anywhere near as violent a shift from System Shock 2 to Bioshock.
Quote:
Ooh, how grumpy I am. To end on an upper: I am hugely excited about Human Revolution. I adore the art direction, the plot seems plenty interesting, the team clearly care about the original game and the action looks awesome. I mean, it's the original Deus Ex plus trendy bits! Isn't that worth breathing a sigh of relief over? Yeah, there is going to be grumbling about the path the team are travelling down to secure some sales. But seriously, after half a decade of grumbling about this kind of thing, I think I'm done. What else is new? Human Revolution is, and I think it looks great.
Moving away from the preview topic, RPS have also put up a (
http://www.rockpapershotgun.com/2010/08/05/deus-ex-3-huge-art-screens-gallery/) gallery of screenshots and concept pieces, most of which are old, but also a few which are new to me at least. Worth checking out.
SubJeff on 5/8/2010 at 23:40
Visually this game has it. It reminds me of Deus Ex, but the Deus Ex film I dreamed about, the one made by the guys who did Appleseed (1, not 2! Though they both look great).
If they can pull of a decent plot and don't screw the gameplay up - enhancing it the way RPS suggest it may be done - and have some decent music reminiscent of DX (I do muchly enjoy the bit of the DX theme that is in some of the trailers/teasers - it's the good bit after all, before the cheesy synth kicks in) this could actually turn out alright.
Or even be good!
mothra on 6/8/2010 at 07:57
more brown. it looks good but that does Gears Of War as well as seen through staged screenshots. just can't shake that bad trailer off.
Sulphur on 6/8/2010 at 10:20
what?
SubJeff on 6/8/2010 at 10:45
Seconded.
Wtf are you on about this time mothra?
DDL on 6/8/2010 at 10:48
I always thought the 'combat being shit' was kinda the point? If you wanted to be a deathdealing unreal tournament JC, you needed to build your skills and augs toward that..but it was neither necessary nor even optimal.
Melan on 6/8/2010 at 11:58
Dunno, looks good to me. Having given up on getting a game of DX's scope and ambitions from a current "AAA title", the game does not look half bad. And I like the art direction a lot, GitS references and all.
Matthew on 6/8/2010 at 12:09
Quote Posted by DDL
I always thought the 'combat being shit' was kinda the point? If you wanted to be a deathdealing unreal tournament JC, you needed to build your skills and augs toward that..but it was neither necessary nor even optimal.
The problem was that it stayed a little bit shit even if you did build towards that.
ZylonBane on 6/8/2010 at 14:12
The future is yellow.
Papy on 6/8/2010 at 16:11
Quote Posted by DDL
I always thought the 'combat being shit' was kinda the point? If you wanted to be a deathdealing unreal tournament JC, you needed to build your skills and augs toward that..but it was neither necessary nor even optimal.
Unfortunately, I have yet to see a single professional reviewer who acknowledge that fact. "Improving" combat is not laudable, it is missing the point completely.