uncadonego on 17/3/2017 at 22:07
I have a bunch that say room brush center inside another room brush, and others that say room brush with portal center outside the world.
It doesn't look like it in Dromed though. Any comments?
LarryG on 17/3/2017 at 22:27
Look harder in DromEd.
If it says a room brush center is inside another room brush, trust it, it is. Hide all your geometry and focus in on the room brushes. If you look you will see.
A "portal" is the intersection of two room brushes. The center of that intersection is what you need to look at. It cannot be in solid.
try show_player_room and show_bad_rooms
Yandros on 18/3/2017 at 03:00
That being said.... if the sound propagation works, I often ignore these.
uncadonego on 18/3/2017 at 04:02
Is that worse case....bad sound propagation?
Kaleidoscope on 18/3/2017 at 08:34
Quote Posted by LarryG
Hide all your geometry and focus in on the room brushes. If you look you will see.
What's the process for this, btw? I've been looking in View > Show/Hide and can't find the option.
Unna Oertdottir on 18/3/2017 at 09:01
It's in the bottom part of the DromEd window
Filter-->Disable Brush, Object, Light, Flow. Leave 'Room' alone.
btw. room brush errors should always be fixed.
nicked on 18/3/2017 at 09:48
Make sure you turn on brush centres in NewDark settings too - then you can immediately see where the centre is.
uncadonego on 18/3/2017 at 10:31
Quote Posted by nicked
Make sure you turn on brush centres in NewDark settings too - then you can immediately see where the centre is.
Where?
Unna Oertdottir on 18/3/2017 at 11:01
There's a setting in DromEd.cfg
Quote:
; draw brush centers (1 = cur brush only, 2 = all brushes)
;brush_centers 1
Remove ";", set it to 1 or 2 and save it
uncadonego on 19/3/2017 at 13:01
What do the rest of you find easier to work with, current brush or all brushes?