Starker on 9/7/2015 at 08:43
Yeah, once someone notices you, you really don't have many options left -- either kill them and lose the skill point or let them sound the alarm and lose the skill point. I did all the objectives to get all the skill points and it made the game feel much more like a stealth game, as some of the situations got pretty tricky -- you had to do things like send an empty lift up to distract the civilians and you had to be more careful about picking off armed enemies near them.
The combat is still the meat of the game, though, and once you have all the skills, you can pretty much curb stomp everyone. The sword throw coupled with the unarmed kills really helped clean up rooms later on, the mid-air stun was basically a get out of jail free card and even the decoys were somewhat useful once enemy numbers started going up.
One thing that kind of irked me was that the jump arrow was somewhat useless (probably by design). I'd sometimes get hit on a corner or not quite make it over the head of a guard and get knocked out of air mid-flight. But possibly the most annoying were the times I didn't quite make the jump in one go and got left hanging mid-air just before the wall, as there was probably a little bit of red left at the end of the arrow that I didn't notice or maybe my thumb slipped on the stick a bit, nudging the arrow. I feel like they could've cut players some slack there and leave a little room for error -- if the player makes it within a couple pixels of a wall, why not just stick them to it?