Sulphur on 1/11/2023 at 02:06
Honestly, the combat was pretty one-note in the demo. It was definitely fun for the first 15 minutes, but after that I felt like I'd seen most of what it could offer. While that speaks to a certain degree of verisimilitude to the source material, I'm not sure hours and hours of just that is going to carry it for me - however, as a package, the demo was good fun. Clearly a love letter to the movies, and a good example of what AA design can bring to the table.
vurt on 1/11/2023 at 02:41
It offers more than most shooters at least. We played games that were just point and shoot for the longest of time and people still play such games today, this has way more than that and even a small RPG system built in, always welcome for me.. It's also praised for its dialogue choices / trees, you can solve things differently depending on your skillset. Good luck finding such depth in 99% of shooters, even modern ones.
Terminator: Resistance was good for sure but this seems better to me.
This is not going to turn someone who doesn't like shooters in the first place into a fan though, it just tries to offer a little more for us who likes shooters + RPG's...
Sulphur on 1/11/2023 at 02:45
Yeah, no. If you're comparing it to the current wave of Doom/Quake clones, that may be true, but modern shooters are pretty cross-genre these days, and even Bulletstorm has more depth than the shooting in this demo. The full game might expand it more, who knows, but I'm appraising it for what it showed me. The good stuff was indeed everything else around the shooting.
vurt on 1/11/2023 at 03:48
I'm not sure what depth to shooting you are referring too, i mean you're probably not going to have 30 weapons to chose from, you're Robocop and they're staying within the realm of what would be Robocop. It limits itself like that for sure, and that's a good thing, well, if you care for the lore. You're not gonna become Harry Potter. I play modern shooters all the time and the demo impressed me.
One thing with the game seems to be its leaning quite heavily into comedy sometimes, though in a quite corny 80's way. I do think i would favor a grimmer tone, going the comedy route is a bit generic.
Sulphur on 1/11/2023 at 04:11
Well, it's a pro and a con, right. You stay completely faithful to the movies, and you get the benefit of the game feeling authentic to something you (might) love. On the flip side, you're essentially going to walk through a shooting gallery throughout the experience, except for the boss fights, I'm assuming, where your lack of mobility will make it more of a tedious hide-and-pop-out exercise.
There's no AI to the enemies to speak of (because they're slimebags, I guess?), there's infinite ammo to the Auto-9, their rifles are merely a small change of pace, there's not much in the way of tactics you can exercise as Robocop (mobility or lack thereof is obviously a part of this), and the level design will by nature have to be constrained to the plodding nature of your walk, making them not particularly interesting to navigate. Props to Teyon for making things destructible as a way to inject excitement into the shootouts, but those are surface-level thrills that wear off given enough of them per encounter. The nearest analogue to Robocop's brand of combat with constrained mobility would actually be a mech game, but you already know that those games made things more interesting by adding the simulation element (heat management, etc.) and configuration options alongside different combat arena variables - but anyway, I digress. I'm merely saying the combat's pretty shallow, but that's okay because the rest of the game seems slightly more ambitious.
Jason Moyer on 1/11/2023 at 07:21
If the game were just the shooting parts, it would have to be pretty damn short to hold my interest. I think it's cool that the action feels authentic to Robocop, but the stuff outside of that is what seems the most fun to me.
vurt on 1/11/2023 at 08:04
yeah, it would've been so easy to make this a completely mindless shooter, it would've been ok to do that for a game about Robocop, but they didn't.
I think'll probably get it when it's 50% off or so, i have too many games in my backlog..
Zylon totally missed the mark btw... i mean damn, they even included a homage to the fan made dick shooting video with Robocop.. for me this type of visceral combat is amazing :P there are many gory games, but this is top tier when it comes to that.
catbarf on 2/11/2023 at 18:57
The shooting in Terminator: Resistance was so-so at best. It was the additional layers of stealth, RPG stat progression, and varying paths through the semi-open-world level design that made it interesting, on top of very good atmosphere.
This seems like a refinement of that formula and I'm cautiously optimistic.
ZylonBane on 8/11/2023 at 17:00
Quote Posted by vurt
Zylon totally missed the mark btw... i mean damn, they even included a homage to the fan made dick shooting video with Robocop.
Yo, dingdong, my comment above was entirely directed at the official pre-release demo gameplay. I've never said anything about the
released version of the game.
How embarrassing for you.
vurt on 8/11/2023 at 20:13
Quote Posted by ZylonBane
Yo, dingdong, my comment above was entirely directed at the official pre-release demo gameplay. I've never said anything about the
released version of the game.
How embarrassing for you.
For you yes, because if you
really had played the demo you would've noticed it's totally in line with Robocop and super brutal etc. And very clearly you didn't, or you just refused to pay any kind of attention. The demo is not different when it comes to the "very over the top violence" than the full game.