tiger@sound.net on 25/1/2007 at 14:23
Quote Posted by The Rogue Wolf
[spoiler]Sadly it isn't quite possible to do this, because of the puppet who is on the floor of the Morgue. You can't get by him without alerting him, and you have to get the unique loot in that room to complete Expert. But aside from that, and of course the staff in the top of the tower, I have ghosted the level.
It was NOT easy. :sweat: [/spoiler]
Isn't it
amazing how this Cradle discussion seems to go on and on and. . .
(Off-topic, maybe a bit spammy, but very close to the impact of the Cradle.)
If you have ever played Silent Hill 2, it is the very same thing with even more details and speculations, like
forever!(Spam off.) :angel:
crunchy on 12/2/2007 at 03:58
Quote Posted by Garrettwannabe
The other thing I was wondering is - when you go back in time and the cradle is restored - how did they/he do that?
I don't know if there is an editor for TDS of if anyone has played around with the Cradle but I imagine it was achieved with having two duplicate sets of rooms in the level and teleporting between the two. Similar to what was done in Down in the Bonehoard after you got the Mystic Soul (or was it the Mystic Heart?).
The Rogue Wolf on 18/2/2007 at 22:51
Quote Posted by Garrettwannabe
No, I was just wondering if that's how he did it - because remember, when you go in the past the textures are restored, objects are restored and placed correctly
(beds and ect), and the lighting is totally different. It's obviously the same map design - but restored - and that made me wonder how it all happens in that short time.
The "go back in time" takes seconds
(I believe it would be longer to load another map..) and all the new objects, new textures, and ect have to happen during that time - which is just amazing to me and makes me wonder technically how they did it? :eek:
I haven't looked in the editor either, but I think it would be a simple matter for the single level to have items (rubble, blockades, etc.) that could simply be "turned off" or made invisible during the transition. Lighting and textures are a very simple matter- remember that a goodly amount of the lighting in the game is dynamic, so just turning many of them on/off is a matter of a short script, and it's not difficult for a surface to have two textures and be able to switch between the two.
Tatyana's Flowers on 6/3/2008 at 21:26
The greatest misssion:thumb:
pwyll on 18/9/2008 at 20:51
The Shalebridge Cradle...
The most amazing, terrifying level ever.
The best of the best.
Pat1991 on 18/10/2022 at 22:05
Quote Posted by null
Actually, the reason it's not on the cage door is a bit better than that.
(whisper) You can enter the past as Garrett long before you're told to...
Sort of an easter egg / reward for repeat players.
This actually never worked for me, to my extensive frustration. As far as I can tell, you can notice if traveling back in time works [spoiler]by the fact that you cannot completely close the door.[/spoiler] If you can, time traveling does not work. In the audio files, Lauryl [spoiler]asks you to use the cell when all toys are broke[/spoiler]
EDIT: Ah, I found out how it works. You have to [spoiler]enter the past at least once using a toy. As soon as you are caught by the staff, the small cell in the storm cellar in the outer cradle will be activated, and you can enter the past as yourself.
Have fun, guys! :-D[/spoiler]
If null is still reading this, after over 18 years: The cradle is in my mind to this day. Just replayed it several times these last weeks, although only with the lights on and no sound on some occasion. I would pay the price of an AAA title just to have a remake of this - this time, extended. With the option to run to Drept, tell him about what happened, and then have the immense satisfaction to destroy the whole place. Just to show the cradle who is boss :-D
downwinder on 18/10/2022 at 22:31
i guess my question is who is the cradle? we all know the hag took a kid from there,not sure the lore on what the cradle is was never explained as in origin
mission was decent,but not the best mission in game
Solabusca on 19/10/2022 at 05:37
Two questions: First, I'm not really able to parse what you're asking - what do you mean, who is the Cradle? The story is pretty clearly explained in-game.
Second, your comment - seriously, are you just trolling? And what would you consider the best mission in Thief: Deadly Shadows?
downwinder on 19/10/2022 at 06:42
the entity that is the cradle is not explained how it came to be =if the first part,i hope that explains it better???
and second part = i found sunken citadel to be more enjoyable compared to cradle ,i am not saying cradle is bad by any means,just not my top mission
Pat1991 on 19/10/2022 at 11:32
null gave an explanation about how "the cradles" consciousness came into life a few pages ago. Maybe it would be cool if it actually started talking, like the alien in "Prey", but to not know exactly what it feels and thinks is also scary in its own way.
The cradle is definitely the most intense level in the whole game. Every time I go through it and actually inhale the whole atmosphere even for a second, I get creeped out as hell. The only way to avoid this is to focus on the task at hand and just get over with it :-D