tiger@sound.net on 3/1/2007 at 17:06
Quote Posted by The Weakest Link
Yes, "Robbing the Cradle" is the greatest mission!
I think, the hardest objective is getting Lauryl's Diary.
I was most scared, in the moment, when I go to the past brrrrrr...
And wouldn't T3 have become so very "cool", if they had carried just a bit of that "brrr..." feeling, throughout the rest of the T3 missions, after the Cradle?
It could have been something like "Garrett escaped from the Cradle's ghosts".
But some of them decided to haunt and taunt him, just a wee bit.
(Either as "Angels on his shoulder" or as "Demons on his back" or as both?)
:angel: :eek: :ebil:
... Jim ...
Garrettwannabe on 9/1/2007 at 21:18
After seeing this thread recently updated - I decided to go back in and enter the Cradle again. I turned the lights down low & speakers high and was just as blown away (for the 3rd or 4th time) on what an incredible creation this thing was <- scratch that - STILL IS! :thumb:
To this day - this is still IMO the greatest gaming level ever created - both design wise and even more importantly technical wise.
Jordan (if you still check in here) - this thing still amazes me & I have since turned on some new folks to the Adventures of Mr Garrett and they all called me DURING their trips (1 person at 1 am...lol) into the cradle just totally blown away and scared like lil girls...:wot:
As I went through it - I was thinking of ALL the scripting that went into this level - and how it all works perfectly everytime. The other thing I was wondering is - when you go back in time and the cradle is restored - how did they/he do that?
I thought originally that Null just made 2 semi duplicate levels (different textures, lighting, objectives, and ect) and when you warp in to the past - you go into the other level. But after I thought about it - it seemed way too quick to be loading up a level the same size. Did he ever share how this was done? :confused:
This level IMO is still gonna be at numero uno for a while to come I's think.....
Beleg Cúthalion on 13/1/2007 at 22:07
If you drop an explosive mine in the present, you can walk over it in the past without being blown away. :) You really read somewhere that there would be two different levels?
Andarthiel on 14/1/2007 at 05:51
Quote Posted by Beleg Cúthalion
If you drop an explosive mine in the present, you can walk over it in the past without being blown away. :) You really read somewhere that there would be two different levels?
That's something I should try next time I'm in the cradle:D
Garrettwannabe on 14/1/2007 at 23:41
Quote Posted by Beleg Cúthalion
If you drop an explosive mine in the present, you can walk over it in the past without being blown away. :) You really read somewhere that there would be two different levels?
No, I was just wondering if that's how he did it - because remember, when you go in the past the textures are restored, objects are restored and placed correctly
(beds and ect), and the lighting is totally different. It's obviously the same map design - but restored - and that made me wonder how it all happens in that short time.
The "go back in time" takes seconds
(I believe it would be longer to load another map..) and all the new objects, new textures, and ect have to happen during that time - which is just amazing to me and makes me wonder technically how they did it? :eek:
Beleg Cúthalion on 15/1/2007 at 12:47
Well, I'm still more irritated how they could NOT build whole levels. :p
phlyte on 17/1/2007 at 04:24
Hehe, for the people that are used to horror this is scarier than them because this throws you into it and you feel like Garrett walking through a haunted insane asylum.
The worst part was [SPOILER]after luring a resident into the morgue thinking i was done down there and finding out I had to go back:wot:. It wasnt so bad because I was in the past and the was only a worker, but after he caught me I couldnt reload because the last save was long ago! [/SPOILER]
Congratulations to the maker for making the only level the made me stop playing for 20 minutes with it on pause with an enemy waiting for me:cheeky:.
Jaheira on 18/1/2007 at 22:38
I thought horror didn't scare me... until now. No matter how many times I play this mission it doesn't seem to get any less scary. I turn down the sound hoping it would be less creepy only to get creeped out by the building itself.
The Rogue Wolf on 25/1/2007 at 04:08
Quote Posted by tiger@sound.net
Well, Dussander,
have you bet the Cradle by Ghosting it, perfectly, at the expert level, yet?
:cheeky:
[spoiler]Sadly it isn't quite possible to do this, because of the puppet who is on the floor of the Morgue. You can't get by him without alerting him, and you have to get the unique loot in that room to complete Expert. But aside from that, and of course the staff in the top of the tower, I have ghosted the level.
It was NOT easy. :sweat: [/spoiler]