Cardel on 9/4/2006 at 13:41
All it did for me was enhance my hate for zombies... Thou Walking Corpse, Fall!
Gvozdika on 18/4/2006 at 12:47
Spoiler ahead. Then, does anyone still care?
Quote Posted by Keeper Mallinson
Ohh no. I know they take two [fire arrows]; but I would swear they got back up. I would just swear... I had a horrible experience in the observatory; and in the operating room.
Im really amazed to read this. So Im not alone after all. Ive discussed this in other places already and kept being told that fire arrows destroy a Puppet. I know for sure the one in the morgue which I shot with fire arrows down the elevator shaft and which I saw lying down there through the mechanical eye jumped me when I got there later on.
So is this a rare bug? I usually do not use fire arrows exclusively to fight the Puppets, in most cases deliver the final blow by either holy water or a flash bomb. Might be, if it only gets hit by the fires splash damage rather than a clean body shot it wont be destroyed? Since i remember having shot 3 or 4 arrows in this special case which might indicate I didnt deliver one direct hit at all.
Ever since that happened Im extremely paranoid when playing the mission. What if Puppets had a say 5% chance of getting up again no matter what dropped them? Or maybe would even stand up again on their own after a random period of time in some rare cases. That would add to the atmosphere...
T-Smith on 18/4/2006 at 13:23
Which difficulty level were you playing on? As far as I know, nothing but Holy Water will permanently kill Puppets on Expert. Everything else will drop them, but they'll jump back up if you get too close. This is on Expert though.
Gvozdika on 18/4/2006 at 13:57
I play on expert, too. And I know of several cases Ive been 'dancing' for minutes on Puppets which I defeated with flash bombs only. Just to have a close look at them. So if they get up again if no holy water is applied it takes some serious amount of time. Ive read lots of sources already which clearly state that fire arrows, flash bombs, mines and the water destroy them. Actually I never saw a Puppet get back up except that said one. And before that happened I never hesitated to run over them at all.
Dussander on 19/4/2006 at 10:28
I've played on expert, killing an unalert puppet takes 2 flashbombs or 3 firearrows. An alert puppet need at least 1 more of each. After killing them with these, I jumped up and down on their bodies and they were definately dead.
Gvozdika on 19/4/2006 at 12:20
In the "Cradle. Dear god..." thread I read this:
Quote Posted by True Taffer 2.0
BTW, I couldn't stand the "residents." I went around killing each and every one before I did anything in that part of the mission. The first time I dropped one (two fire arrows), I came back after a bit. I jumped when he jumped.
I have it there either IS a bug related to fire arrows or they built this in on purpose to scare people who play the mission for the x-th time by something unexpected to happen. If so it sure worked on me. :)
tiger@sound.net on 16/7/2006 at 20:00
Quote Posted by Keeper_G
"Cradle 2: The Grave" will be released next year :D There's no sense to rush the mission because obsessed fans want it now, later and better is what I always say. Halloween 2006 would be nice.
Yes, you're blinded by your own flashbombs ...
Gestalt recently mentioned, in the "What are you working on RIGHT NOW? - Community WIP thread", a bit of
new news, to me, about the possibility of "sequel to the Cradle". So, I decided that a bump to this fairly old message, three months early, might be in order? :angel:
And if this turns-out to be a major FM, for many other Cradle-based FMs, then I can start my small campaign to
literally thousands of Silent Hill fans and to a lot of other game players, to whom I have brought SH's "fear and maturity" game-play level. (And btw, right now, their Silent Hill movie is nicely building other new SH fans, as well.)
So, to EIDOS and to our T3 fans, it might sound like some sort of
very unique "marketing tool" of trying to "sell a game" to others, by creating a major mod and/or adventures for it. (But from history, I can state that a major "terrorist vs military" mod called CGF actually worked some
major wonders for revitalizing their Quake2 sales!) :thumb:
Dussander on 16/7/2006 at 20:21
I'm curious what would be the justification for returning to the Cradle. Perhaps to plant several high-yield explosives? :ebil: :joke:
tiger@sound.net on 16/7/2006 at 20:41
Quote Posted by Dussander
I'm curious what would be the justification for returning to the Cradle. Perhaps to plant several high-yield explosives? :ebil: :joke:
Well, Dussander,
have you bet the Cradle by Ghosting it, perfectly, at the expert level, yet?
:cheeky:
Dussander on 16/7/2006 at 20:42
I have...