Keeper Mallinson on 17/6/2005 at 01:20
Quote Posted by Sirenfal
How did you come to this conclusion?
Well, one consensus about this level and its history (strangely, even according to Null himself, the writer of it all), is that the whole plot is entirely interpretive and there are any number of good explanations. I took a combination of my own experiences in the cradle, what Null said in the interview leading to that paper, what Null fed us in this very thread, and my interpretations of that information.
Even King No One would not have been able to do this alone; he needed help, and therefore he needed to convince the other inmates to rebel according to his plan. There's a similar blaze in the pyromaniac's cell, so it seems as though she did the dirty work of the fire. Nevertheless, it doesn't mean everything I said is necessarily true; but it's like a murder mystery, as the paper on the Cradle likewise said, wherein they say you'll never know what really happened; you can only piece together your own story.
masterthiefd on 23/6/2005 at 09:49
Now don't tell me you were scared in the cradle.kidding, it wasn't scary untill the zombies never died with out 3 flash bombs.I can tell you a hint if anybody in the 13 pages hasn't already revealed it:[SPOILER]You can tell that the Cradle zombies are near you when the lights flicker on and off.[/SPOILER] Hope that helps you out.
Fish-face on 23/6/2005 at 14:19
Masterthief, you are obviously new. Anyone reading the thread will have played the level already!
Sirenfal on 24/6/2005 at 01:03
are you sure about the lights flickering? I'm not completely positive thats right.
Wynne on 24/6/2005 at 01:34
Are you kidding?! Dude, go play the Cradle again. That's one of its most distinctive features. It's absolutely, positively, 100% correct.
Sylph_14 on 24/6/2005 at 22:59
hehe, I dunno if it was just me, but speaking of that pyro (What was her nickname, 'Moth' or something?), was anyone else afraid of going near the torched bed? I was positive if I got to close something bad would happen, so I never did :p
Morpheus on 25/6/2005 at 03:09
I was always too terrified to go into the White Hall cell that actually had a puppet in it. That was the only room I never went in. I could never tell if I would be detected trying to enter.
Fish-face on 25/6/2005 at 22:39
I was terrified of him/her/it, too. I finished lockpicking, and then I waited until the light finished flickering to open the door except... The bastard came out!! So he gave this awful shriek and I had to drop 3 flashbombs to get rid of him... Very tense.
xbox212xobx on 30/6/2005 at 05:01
i know that sound waves that we can not hear, dubbed infrasound, can actually affect the mood of people (anxiety, sorrow, fear, nausea). i am wondering, Senior Null, if infrasound was used to create that feeling of dread? not to mention the feeling IS very much like Jacobs Ladder, which i think you improved upon if thats even possible, but i was wondering about the infrasound because i cant explain why i felt the way i did (besides the obvios - colors, setting, surrounidngs, point of view, etc). it just FELT evil through and through, but i cant put my finger on all of the pieces and the why. i mean, j3sus did you have to make it an abandoned orphanage AND insane asylum with a MORGUE in the BASEMENT? like many here, i couldnt play this at night and it still gives me nightmares. You should seriously think about making an entire game like this. Or even a movie, you and your team are unbelievably talented. KUDOS!!
Fish-face on 30/6/2005 at 23:51
Picking up on one of Null's previous comments; about the woman staining the boards, and the house-signature, do you have any others like that? I am perversely curious about these things... The signature just encapsulates for me the way The Cradle was a conscious thing that affected its prisoners, and the stain the way it holds onto you.
In case you needed reminding, The Cradle is goddamn awesome, and as i type this i literally have moist eyes just thinking about how you pulled this off. Once again: pure, unadultered genius, near enough to be called perfection. Thanks to you + the team.