Thirith on 3/3/2018 at 10:27
Almost done with Rise of the Tomb Raider. I'm currently in the final challenge tomb and I like how the overall pace has picked up; right now I want to continue to the end, rather than just getting it over with.
SirLord Best on 21/3/2018 at 13:46
Just finished ROTTR and I really enjoyed it, believe it or not my first time beating a TR title ever and I've been playing them since 1996 :eek: They must be getting easier :p
Jeshibu on 21/3/2018 at 14:42
They became much easier when CORE got dropped from the series. I've finished TR1, and every game since Legend except Anniversary.
N'Al on 21/3/2018 at 15:51
Anniversary wasn’t difficult per se, but fuck me those sections with the fireball chucking imps in Atlantis were annoying.
froghawk on 13/1/2019 at 20:57
I can't say I'm all that impressed by this game. TR2013 was decent fun for its relatively brief duration, though the combat became tedious after a bit. This one is basically the same thing but bigger, which should be appealing, but it wears out its welcome very fast. Granted, there are some improvements - the combat sections are shorter, with less waves of enemies, and the tombs are often bigger and more involved. But a lot about this game doesn't vibe with me. The collectibles didn't really interfere with the flow of the game in the previous entry, but here I feel like they take me out of it. I find myself constantly spamming the instinct button to make sure I don't miss any collectible junk so I don't have to go back and get it later (and honestly, I don't even know why I feel compelled to do it). Siberia is also a less interesting environment to be in that Yamatai, which doesn't help. Pretty much every aspect of the gameplay becomes tedious quite quickly, and the platforming feels frustrating in the same way it did in some of the earlier crystal dynamics games, where the controls just refuse to co-operate (somehow, this wasn't an issue in 2013). Some of the tomb puzzles got annoying just because the controls got in the way of executing the obvious solution.
But the bigger problems come in with the characterization of... well, just about everyone. I feel like the last game tried hard at making Lara a more relatable person, both by making her personally struggle and by trying to mitigate the awful colonial aspect of the series by making her a somewhat more legitimate archaeologist and by contrasting her with a more problematic colonial group. The mass murder aspect interferes with this heavily, of course. This game tries to do the same thing, but it's far less convincing. Take the survival aspect - in the last game, Lara hunted for food because she had to. In this one, she has once again become a big game hunter, deliberately seeking out rare animals rare animals to kill - because that always makes a character more likable, right? Not only that, but the upgrade system's lust for animal skins tries to turn her into a gratuitous mass murderer of animals as well as people. On the colonial front, Lara gets to team up with 'the natives' this time, who are white people in Siberia. Cool. It felt awkward to me how the game insisted on referring to them as 'the natives', and how it tries to give her a pass for her questionable colonial activities because they temporarily approve of it (and she's even HELPING them by finding long lost secrets in the tombs!). I'm not really sure there's a way to truly make this franchise ok in this day and age, but this half-assed approach certainly isn't it.