Nameless Voice on 5/2/2018 at 13:39
Quote Posted by henke
btw here's my friends leaderboard, aka TTLG FINAL STATS! (until someone else plays it)
I appear to be missing from this list. Does it only pull it from your direct friends list and not TTLG-kru?
Malf on 5/2/2018 at 14:03
I know I played it intensely, if briefly, but I don't think I enjoyed it as much as the 2013 reboot.
I think that was mostly down to my incredulity at an ancient, isolated sect of suspiciously white people having universally bland, northern American voices. I played it after having recently played MGS V and Witcher 3, both of which did an outstanding job of differentiating people's languages and accents.
That and Lara's voice actress was absolutely appallingly bad, with exceptionally stilted delivery of lines showing no understanding or interpretation of the lines she was reading from the script.
And for all that people complained about the sheer quantity of scenes in the first game that wouldn't let the player, you know, play, there were far more memorable moments in that game than in Rise. I struggle to remember a single set-piece in Rise, except for maybe the Babba Yaga DLC, whereas the first game had lots of things that I can easily remember now, 5 years after playing it.
This in itself is telling, as apparently I only put 20 hours in to the first game, but 47 in to Rise.
Malleus on 5/2/2018 at 14:21
I think the new TR games are well made, and I enjoyed my time with them, but they didn't grab me that much. It doesn't help that most of the games are spent shooting generic mercenaries, which apart from being boring, for me always felt in conflict with the narrative, even in Rise where Lara is supposedly tougher, except she isn't. I feel both games kick into gear in the very last area, where the supernatural comes into play, and then they suddenly end. I liked the lore in both of them though, the stuff you uncover via collectibles. The challenge tombs were fun too, but there were way too few of them (and of puzzles in general). I think Shadow will have the exact same formula - 90% of shooting human enemies, with one interesting chapter at the end, minimal puzzles and lots of collectibles, etc.
henke on 5/2/2018 at 14:34
Quote Posted by Nameless Voice
I appear to be missing from this list. Does it only pull it from your direct friends list and not TTLG-kru?
Friends list. I have corrected this friendship-oversight and sent you a Steam friend-request.
N'Al on 5/2/2018 at 21:13
Quote Posted by henke
I don't think it's quite 1:1.
Damn you and your ability to pay attention! :mad:
Sulphur on 16/2/2018 at 09:23
This should probably go in another TR thread, but it's the most conveniently available one (can you tell I'm lazy yet?).
Ever since I played the original TR and CD's spiritually faithful trilogy (Legend, Anniversary, Underworld), one of the games' not-often-talked about features has been one of its primary draws for me: every time you fail, it's a comedy sepukku simulator.
There was one time during Anniversary where I had, inside of five minutes, tumbled Lara off a cliff wall, jumped her off a pillar into a pit of spikes, then mistimed a stupidly easy jump that ended with her slamming bonelessly onto the ground below. A friend watching this, completely unaware of how video games work, bemusedly asked me, 'Are you actually trying to kill that poor lady?'
I don't think I was, but it's easy to see why giggling in disbelief at her ragdolling every time something horrible happened could give someone that impression. It's only now that I learn that CD was always in on the joke. To wit, a video that shows you what happens when you failed those infamous(ly easy) QTEs:
[video=youtube_share;h8Gekv43i7U]https://youtu.be/h8Gekv43i7U[/video]
henke on 16/2/2018 at 16:32
[video=youtube;IXj9muy2gM4]https://www.youtube.com/watch?v=IXj9muy2gM4[/video]
Sulphur on 16/2/2018 at 18:37
:sniff: It's like someone finally understands me. :honk:
Slasher on 17/2/2018 at 18:13
Quote Posted by Sulphur
There was one time during Anniversary where I had, inside of five minutes, tumbled Lara off a cliff wall, jumped her off a pillar into a pit of spikes, then mistimed a stupidly easy jump that ended with her slamming bonelessly onto the ground below. A friend watching this, completely unaware of how video games work, bemusedly asked me, 'Are you actually
trying to kill that poor lady?'
At one point the TR games were creative in their game overs (Midas hand from 1/Anniversary comes to mind), but it feels like they've gotten less so since the reboot.
Also, your post reminded me of a game where you are rewarded for ragdolling into traffic and obstacles in the most excruciatingly painful and creative ways possible.
[video=youtube;nhMMAYvDYds]https://www.youtube.com/watch?v=nhMMAYvDYds[/video]
Sulphur on 18/2/2018 at 14:05
Oh yeah, SR has had that minigame since the beginning and it's one of the more entertaining ones. Nothing quite tops the ludicrousness of the one in SR2 where you spray sewage all over people's houses to tweak property values while your driver swears in her sexy French accent at everyone IMO; it's always been the most intelligently stupid series in existence.