EvaUnit02 on 8/1/2016 at 13:14
"For the main story". There's your smoking gun right there. I can watch a LP of UnSharted on Youtube and lose NOTHING.
What the fuck is the point of making a game if it's an entirely passive experience that doesn't utilise the medium's strength of interactivity? Just fuck off to Hollywood and make a movie already.
Warren Spector recently said that (
http://www.gameplanet.co.nz/news/g563a74f23f5a9/) gaming is in a rut. These railroad games like UnSharted are a symptom of that.
Thirith on 8/1/2016 at 13:46
Rhetoric, rhetoric, blah blah blah. "Passive", "interactive", these make very little sense if you compare Uncharted and Tomb Raider, two games that are practically identical in conceptual and mechanical terms. You think Tomb Raider uses the medium's strength of interactivity? It may offer a *modicum* more of agency with its more open world, but it fails at other things that for many can add to enjoyment, and arguably it is stuck in a different rut... where you can follow icons in an openish world to collect pretty baubles, which we've done in how many games over the last x years? If you want to make that particular point, you're not using particularly compelling arguments
Manwe on 8/1/2016 at 14:39
In regards to the mass murdering aspect, to be fair the originals suffered from this as well. Especially 3. The amount of people you just mow down (some of them innocent unarmed bystanders) is just plain ridiculous. And that's just the people, I'm pretty sure Lara is responsible for eradicating dozens of endangered species all by herself. And the shooting mechanics were very basic: pull out your guns and hold the action button until the enemy dies, all the while jumping all over the place like a kangaroo. I know because I'm currently replaying through them (finished 2 and nearing the end of 3).
Concerning the reboot, personally I enjoyed it. Even finished it twice, which is something I rarely do. It's a pretty shallow game, and doesn't really have much in common with classic Tomb Raiders, except for the main protagonist, but the scenery is so damn gorgeous. I liked the light Metroidvania elements but feel like they didn't do enough with them. Sure you can backtrack but there is almost no point to it. And the exploration of the game world feels too much like icon collecting from every other open-world games. I miss actually having to observe the environment to find secrets. But I guess that's one of the downsides of having a big sprawling game world with next gen graphics: you end up with so much detail and clutter that it's like finding a needle in a haystack.
I'll probably play this one when it's 5 euros in a couple of months.
GMDX Dev on 8/1/2016 at 15:35
Quote Posted by EvaUnit02
"For the main story". There's your smoking gun right there. I can watch a LP of UnSharted on Youtube and lose NOTHING.
Well, you lose something, but it isn't much of course.
Quote:
What the fuck is the point of making a game if it's an entirely passive experience that doesn't utilise the medium's strength of interactivity? Just fuck off to Hollywood and make a movie already.
Yes. Not to mention few that churn out movie-like games even pull it off effectively.
I'm so very tired of what games have become. Fuck TR2013 and I wouldn't play this new one if it were given to me for free because I don't consider it worth my faith and time. There are games out there far more deserving of it, including even the dated but adequate originals.
faetal on 8/1/2016 at 15:48
You know you could probably just change your sig to "I hate modern games" and just reply to any thread with a frowning emoticon and basically be on the same footing?
Nameless Voice on 8/1/2016 at 15:50
Ah, GMDX Dev is here, now this thread is complete. :)
Quote Posted by Manwe
In regards to the mass murdering aspect, to be fair the originals suffered from this as well. Especially 3.
Yes, indeed. But the very first one had only a very small number of human enemies, and its remake (Anniversary) had even less, and usually only let you interact with them in QTEs instead of fighting/murdering them directly.
But the mass murdering aspect annoyed me even more in the 2013 because it conflicted so strongly with the story.
(I must admit that I've only played the original (way back when it was new), a little of 2, and then the Crystal Dynamics saga.)
faetal on 8/1/2016 at 15:54
I still like the T-Rex encounter in the first one:
"Ah a species of animal thought to be extinct, this could be the scientific find of the century!"
Sound of gun being unholstered
henke on 8/1/2016 at 18:16
Quote Posted by Thirith
Rhetoric, rhetoric, blah blah blah. "Passive", "interactive", these make very little sense if you compare
Uncharted and
Tomb Raider, two games that are practically identical in conceptual and mechanical terms.
Yup. This.
Fafhrd on 10/1/2016 at 08:12
Quote Posted by EvaUnit02
UnSharted
Stop this. You're an adult.
Volitions Advocate on 13/1/2016 at 22:35
As I said I'm on the fence. I WILL buy this game and play it only because I"m a hopeless Lara fan. Played the original back in 96 and actually played TR2 and beat it without any kind of guide. It's one of my most favorite gaming experiences, especially the wreck of the Maria Doria the Tibetan Tomb after the monastery, and inside the Temple of Xian. This, despite the focus on bullet sponge Italian toughs that Lara mows down, is my fondest memory. I'm still not terribly fond of TR3 in comparison to the first 2, and I have to admit to never having finished Revelations or Chronicles. I also thought Angel of Darkness was quite fun, with the addition of the RPG elements, despite all the other stuff they tried and screwed up (everybody hated that game, but such is my curse apparently). I was most irked, however, by how much it tried to be like the movie, which had only come out a year or so earlier.
I realize that my blinding nostalgic urges were what initially what turned me off the Crystal Dynamics reboot because of the loss of tank controls, but I think tank controls and traversal are 2 different issues. But something needed to happen. A resident evil 4 style re-invention of the franchise, The reason few people liked TR3 and LR and Chronicles was the same reason Code Veronica and Gun survivor were so critically ill received. Flogging a horse is okay for a bit, but once it's dead nobody really wants to keep at it (ie. myself, aorementioned hopeless Lara fan who hasn't played 2 of the games in the main series). Lara needed her infusion of Las Plagas innovation, and I don't really think Crystal Dynamics or Ubisoft has done it. Copying Naughty Dog with a few extra mechanics and trying to make us feel sorry for Lara every time she bumps her funny bone just won't cut it.
I believe that gaming COULD enter a very interesting time right now, we have the technology to do almost anything, and we have technological tie-ins that could run the gamut of extremely useful and engaging, to useless gimmicks. Smart phones could be used for SO MUCH even with desktop master-race PC gaming, and it doesn't have to involve grinding and microtransactions.
Striking the right balance between gimmick and innovation is hard. I understand that, especially with hundreds of millions of dollars on the line for a AAA studio. But hyping stuff up as new when it isn't doesn't help anybody's opinion.
I was excited about Brink,
I had friends excited about Titan Fall,
A lot of people here were excited about Survarium b/c Stalker...
I was excited about R6 Siege....
But they were all just counterstrike and team fortress clones. I haven't played it yet, but I'm worried the new GITS game thats F2P on steam right now will be going the same way.
I'm willing to bet Rise of the TR won't be a BAD game. The real problem I will likely complain about is it falling so short of it's potential. I'll give it a shot later. Probably pick it up from Gamesdeal b/c Canadian currency sucks right now.