SneaksyBoy on 11/6/2005 at 13:07
Update to my previous post, after playing for a good 1/2 hour, everythings great, no more pop-up hybrids, excellent atmosphere, well-placed pick-ups, really enjoying it all. Brilliant stuff.
William Dojinn on 11/6/2005 at 14:00
Just so you know you can edit your posts man.
Oh and so far, and no i'm not using the spawn patch, I'm having a blast. Noticed a couple bugs though(fairly sure they've been minchioned).
[spoiler]
The log with the code (45100) doesn't have voice.
I get random drinking sounds if i'm standing over a hybrid corpse, not sure if its been addressed or not, just one of those 'WTF' things.
[/spoiler]
TheNightTerror on 11/6/2005 at 14:09
About one of those bugs, the messed up SFX happened to me too. After I'd gone to the garden, and went to the first map again, it really honestly sounded like a wrench was dragging behind me. I was hearing noises like a wrench falling onto whatever material I happened to be walking on whenever I walked. Jumping, running, mantling, whatever movements I did, it followed me around. However, after I launched on the shuttle away from there, and reached the next map, it stopped.
ZylonBane on 11/6/2005 at 14:25
Same thing happened to me. It's like the player is picking up the wrench sound schema.
William Dojinn on 11/6/2005 at 15:30
*nodnods*
Question is this. Is that an AI in the true sense of the word or audio on whatever has happened(which we could do now. event x triggers voice clip y and so on).
[spoiler]
Made it past deck C and the nightmarishly large population of cyborg assasins that pop up out of nowhere :eek.
As for the error log I've noticed a couple logs so far use the log voice from that one guy stuck in the BotM instead of what matches the text. Hmm, filler audio till things got sorted?
[/spoiler]
I have gotten to the point on the Gallo where its, in the words of Holly, brown trousers time.
ZylonBane on 11/6/2005 at 16:41
Alright alright people, we've established beyond a shadow of a doubt that there's a respawning issue, and a couple minor sound bugs. I'm sure blaydes is looking into it.
So let's cheer the guy on-- what have you LIKED about it so far? :thumb:
William Dojinn on 11/6/2005 at 16:56
Well I love the way the levels're constructed. Fairly logical and straightforward in addition to being entierly too creepy for any one person's health.
I have this to say. Cyborg assasins should NEVER be allowed to travel in packs.
I love it!
:)
JohnnyTheWolf on 11/6/2005 at 17:14
I have another question:
[SPOILER]Is there any easter egg in the basket ball court? I tried and tried to throw the ball in the basket, but it's too high.[/SPOILER]
Speaking of it, I like the log of the guy right there. "Victory will be mine!" Funny! ;)
[SPOILER]Oh and I've a suggestion for the log in the "mall" area in the TriOp facility. When the guy is yelling "What in the world is that", maybe you could add a distant noise of a psi-reaver.[/SPOILER]
TheNightTerror on 11/6/2005 at 17:55
*TNT recoils in shock at seeing Zylonbane being, without a doubt, positive about something*
That says something right there, doesn't it? ;) Probably sound a bit self-praising in saying this, but I loved the logs! :cheeky: All of them were good, although, coming from someone who has an unhealthy obsession with voices, that may not always be a good thing. ;)
Even though the spawning was crazy at first, I absolutely adored the pace of the missions. Once I'd got it down to a controllable level, I was really having a blast with it. You didn't have a chance to stop and think most of the time, but there were always places to hide in if you needed it.
But for the most part, you had to run as fast as you can while trying to repair your broken ranged weapon while keeping an eye out for a log that might help you open that pesky door with the keypad next to it while also looking for ammo that might help you against the enemies that are guarding the door. :cheeky: As insane as it sounds, I loved it, I loved how fast paced it was. It was just the right difficulty level, and clues were logically hidden. If I was missing a key card, I could just stop and think, 'who would be going there, and where would you find that person's corpse?' Worked out every time. :cheeky:
JohnnyTheWolf on 11/6/2005 at 18:14
Maybe it would be a good idea to make respawn "customizable" like in original SS2.