kidmystik101 on 6/1/2006 at 06:07
just finished downlaoding this FM (frigin 56k) so i'll seeyas in a bit!
ZylonBane on 6/1/2006 at 22:40
Thanks for the warning.
fetgalningen on 7/1/2006 at 09:57
Hows the upcoming addon to "Return to the Unn" going ? I want it noow !! ;)
William Dojinn on 9/1/2006 at 03:43
THOU SHALT NOT PESTER FOR UPDATES NO MATTER HOW AWSOME THE ORIGINAL WAS!
Remember, this guy has a life outside of ss2.
fetgalningen on 9/1/2006 at 15:36
Quote Posted by William Dojinn
THOU SHALT NOT PESTER FOR UPDATES NO MATTER HOW AWSOME THE ORIGINAL WAS!
Remember, this guy has a life outside of ss2.
Life, what, how, when, where ? Did i miss something :eek:
kidmystik101 on 10/1/2006 at 03:21
WOW
this FM is AMAZING! how long did it take you? the level desing was great and the logs were fantastic too. one or two bugs i noticed, and these may have been said before but anyway...
1.on the triop facility level, near where you find the R and D card, the log near the truck is the anampour log into cryo a
2.one of the UNN gallo logs. the text is right, but the audio is that of the guy who tell you about the psi reavers adn their brains
Enchantermon on 10/1/2006 at 12:33
Quote Posted by kidmystik101
1.
on the triop facility level, near where you find the R and D card, the log near the truck is the anampour log into cryo aIIRC, it's very similar to the original, but not exactly the same. In any case, it serves its purpose correctly, does it not?
Enchantermon
kidmystik101 on 10/1/2006 at 23:16
hrmm... i thought it was the same one. i'll have to investigate
jc_on_mdma on 22/1/2006 at 06:30
I became somewhat frustrated with this FM after noticing in the first level that I was getting spawned upon far too many times for me to be comfortable playing the level (referring to the popular next-to-the-suv spawn) and quickly found and downloaded the fixed earth.mis in order to repair the problem. It did work.
I arrived at the garden next. I found it interesting that at some point I experienced the exact same thing as before. While killing a rumbler from a safe distance in the main section of the garden, he was standing on a spawn point of chimps and hybrids. Due to my position, the rumbler could not attack me but I was comfortable lobbing grenades from a safe distance. He was standing very close to the hybrid/chimp spawn point mentioned earlier and the exact same problem from before was happening. Dead chimp -> hybrid -> chimp -> hybrid. instant spawning on me, I wound up using the grenades to wipe out both the rumbler and the chimp/hybrids, since the explosions were enough to kill both. I made a run for the power cell and got out of there rather than thinking too much about it though.
My curiosity got the better of me and I grabbed a copy of ShockED. After viewing the level with dromed, it appears that it's actually 3 spawn points on top of one another.
Grunt Shotgun Slug (1286)
A Grunt Grenade (118)
pyromonkey sparks (1284)
I've always felt that the beauty of SS2 is the elegant use of space and making the player feel alone rather than constantly mobbed. I'm not one to critcize but it kinda plays down the creapy factor and plays up the Doom factor when I can expect a new enemy immediately upon dispatching the old one.
Was this supposed to be one spawn ecology with three seperate spawns or is this supposed to be this heavily populated by design? I feel it is probably the former but I could be mistaken. I would hate for this issue to frustrate a player looking for a good FM enough to give up, it is a difficult area already and this issue didn't make it easier. I am overall, very impressed with the FM so far.
fetgalningen on 25/1/2006 at 22:32
Quote Posted by jc_on_mdma
I became somewhat frustrated with this FM after noticing in the first level that I was getting spawned upon far too many times for me to be comfortable playing the level (referring to the popular next-to-the-suv spawn) and quickly found and downloaded the fixed earth.mis in order to repair the problem. It did work.
I arrived at the garden next. I found it interesting that at some point I experienced the exact same thing as before. While killing a rumbler from a safe distance in the main section of the garden, he was standing on a spawn point of chimps and hybrids. Due to my position, the rumbler could not attack me but I was comfortable lobbing grenades from a safe distance. He was standing very close to the hybrid/chimp spawn point mentioned earlier and the exact same problem from before was happening. Dead chimp -> hybrid -> chimp -> hybrid. instant spawning on me, I wound up using the grenades to wipe out both the rumbler and the chimp/hybrids, since the explosions were enough to kill both. I made a run for the power cell and got out of there rather than thinking too much about it though.
My curiosity got the better of me and I grabbed a copy of ShockED. After viewing the level with dromed, it appears that it's actually 3 spawn points on top of one another.
Grunt Shotgun Slug (1286)
A Grunt Grenade (118)
pyromonkey sparks (1284)
I've always felt that the beauty of SS2 is the elegant use of space and making the player feel alone rather than constantly mobbed. I'm not one to critcize but it kinda plays down the creapy factor and plays up the Doom factor when I can expect a new enemy immediately upon dispatching the old one.
Was this supposed to be one spawn ecology with three seperate spawns or is this supposed to be this heavily populated by design? I feel it is probably the former but I could be mistaken. I would hate for this issue to frustrate a player looking for a good FM enough to give up, it is a difficult area already and this issue didn't make it easier. I am overall, very impressed with the FM so far.
If you check through the forum or google a bit, you would find out that there is a spawn fix for this.