blaydes99 on 10/6/2005 at 07:21
Okay everybody! Here's the full download, version 1.01!
As you download it, read these notes:
First, make sure to backup your earth.mis file and your cutscenes (cs1, cs3, credits, shuttle1). Optionally, you can extract ONLY the "installRTTUNN.bat" file from the archive into your SS2 directory and run it. Then extract all the contents of the archive into your SS2 dir (make sure Use Folder Names is checked!)
The cutscenes play using the DivX codec, so be sure that you have downloaded it and installed the codec for the cutscenes to work.
(
http://www.divx.com/divx/download/) DivX Codec
Second, use the "uninstallRTTUNN.bat" to remove the expansion pack after you play through it 10 times.
If you have problems with the emails/logs, such as the text doesn't match or the pics don't match, this might be a problem because of the strings.crf file in the /patch folder. Rename it to something like stringsold.crf to fix this problem.
Note: I am not a perfect machine so I may have forgotten something, made a mistake, left you out of the credits, etc. Just let me know about it and I'll patch it up!
Other notes: There may be bugs or other small quibbles. If so, post them in this thread or send me an email. Version 1.1 is planned to add some more stuff (the log pics that everyone did won't show up until 1.1 :( ) and fix anything that may pop up. Also, the current download is 38.4 MB and there is no special download for modem users.
So without any further ado, here's the link!
(
http://thiefmissions.com/info.cgi?m=ReturnToTheUNN) Return to the UNN expansion pack - Mirror 1
(
http://www.strangebedfellows.schwarzsilber.de/BIGuploads/RTTUNNv1.01.zip) Return to the UNN expansion pack - Mirror 2
(
http://downloads.freylia.net/fm/RTTUNNv1.01.zip) Return to the UNN expansion pack - Mirror 3
(
http://webpub.byu.net/dbr22/) The RTTUNN expansion pack homepage!
For those of who having trouble with respawning on the first level:
(
http://www.strangebedfellows.schwarzsilber.de/BIGuploads/spawnpatch.zip) Patch for respawning - Download
(
http://downloads.freylia.net/fm/spawnpatch.zip) Spawnpatch mirror 2
A very special thanks to Koyla at SBF, thiefmissions.com, and averroes for hosting the files!
Check out the thread over at SBF:
(
http://www.strangebedfellows.schwarzsilber.de/index.php/topic,45.0.html)
TheNightTerror on 10/6/2005 at 07:36
w00t! \o/ Downloading now, just over a 3 hour wait for me. :D
G'len on 10/6/2005 at 07:38
Downloading... :thumb:
By the way, does it support SHTUP and Rebirth?
blaydes99 on 10/6/2005 at 07:43
Quote Posted by G'len
By the way, does it support SHTUP and Rebirth?
Yes! SHTUP and Rebirth both work great with it! I did my best to not mess with any SHTUP textures or your SS2 original files.
This is funny, but there is already an enhancement available. It's a new sky box for all of the Gallo levels! Just download it and extract it into your SS2 folder, MAKING SURE that the /fam folder extracts into the /fam folder of your SS2 directory.
(
http://www.strangebedfellows.schwarzsilber.de/BIGuploads/skypatch.zip) Sky Enhancement, UNN Gallo
Alternately, you can download the whole package with the cool new sky from this link:
(
http://www.strangebedfellows.schwarzsilber.de/BIGuploads/RTTUNNa.zip) RTTUNNa.zip
TheNightTerror on 10/6/2005 at 11:17
I hate to be saying anything this early, but . . . respawn rate . . . :eek: I'm getting respawning to the point I'd think I set off an alarm on Impossible, but I'm playing on Easy, and I haven't so much as alerted a camera. :erm: To make it worse, the enemies are honing in on me, respawning about 2 seconds after I killed the last spawned enemy. Is this supposed to happen? :erm:
Edit: I definitely need help here. I don't remember the respawn rate being anything like this in the original mission, I'm basically hiding in a dark corner hitting anything that comes near me, I can't move. They're coming at me way too fast for that luxury. :erm: I've started toying with respawn rates out of sheer desperation, but it's not helping, far as I can tell. :erm: I'm not going to get much further until they stop coming at me. :erm:
icemann on 10/6/2005 at 12:52
I 100% agree on the respawn rate. Its completely insane. Atleast in the first level anyways. Pllleeeeaaassseeee tone it down alittle. Cant believe I`m saying that of all people considering my FM, but please tone it down.
mrle01 on 10/6/2005 at 13:09
Downloading it now. Still 3 hours to go. Damn that dial-up. Guess I'll be playing it tomorrow as I won't be home this evening.
NHJ BV on 10/6/2005 at 13:32
One day after the release of GTA: San Andreas for PC and Xbox, this awesome mod gets released :(
I'll put it high on my "to-play" list, but I also have schoolwork to do, and GTA is already eating up more time than I should spend on games now :)
ZylonBane on 10/6/2005 at 14:20
Quote Posted by TheNightTerror
I definitely need help here. I don't remember the respawn rate being anything like this in the original mission, I'm basically hiding in a dark corner hitting anything that comes near me, I can't move.
Where approximately are you pinned down? All the betas I played, the respawn rate was really mild throughout the first three levels. Now, in a later map I could sit in a corner and wrench a homing monkey every ten seconds (they really piled up), but blaydes said he fixed that.
SneaksyBoy on 10/6/2005 at 14:41
I'm also having problems with the (re)spawning rate. In the street where you fall, hybrids are popping up in front of me. Another issue is their ability to retreat into the truck/A.T.V. thing and still fire a shotgun.
Sorry to sound negative. This is something I really want to play. A Shock 2 Fm with logs! Not something that comes around every day, but at the moment I'm getting slaughtered just walking down the street.
By the way I'm playing this through The Shock2 Mod Manager, It says there's a conflict with shtup_beta 5, but seems to run both OK - not that I've got very far at present!
Thanks vey much for your work on this. Appreciate the time and effort you've put in, just a bit hard for an old man like me!